esp32-sk6812/include/Animation
Thomas Kolb 25abc446b0 Increased sin LUT precision: 16-bit x 2048 entries
This massively improves glitches in functions like sin(t + sin(t)), as
used in the RgbwPsychedelicAnimation. That animation is now almost
flicker-free.
2021-08-23 23:57:19 +02:00
..
AllAnimations.h Added new RgbwPsychedelicAnimation 2021-08-23 21:24:44 +02:00
Animation.h Added connection-established animation on startup 2019-12-03 23:12:14 +01:00
AnimationController.h Make the new animation on of the default animations 2021-08-23 22:01:54 +02:00
ConnectingAnimation.h Implement Animation-specific fadeout 2019-12-03 22:09:55 +01:00
ConnectionEstablishedAnimation.h Added connection-established animation on startup 2019-12-03 23:12:14 +01:00
FadeToColorAnimation.h Implement static color via special animation type 2019-12-16 23:31:15 +01:00
FireAnimation.h Stability improvements for FireAnimation and AnimationController 2019-12-09 22:22:51 +01:00
FireworkAnimation.h Added Fireworks animation – Happy new year! 2019-12-31 23:44:07 +01:00
ImageScrollerAnimation.h ImageScrollerAnimation: faster stop by default 2019-12-24 17:30:52 +01:00
MatrixCodeAnimation.h Added "Matrix Code"-style animation 2019-12-30 12:18:04 +01:00
RgbwPsychedelicAnimation.h Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
RgbwSinusAnimation.h Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
SnowfallAnimation.h Added snowfall animation 2019-12-15 21:39:03 +01:00
StellarAnimation.h New native animations: twinkling sky and RGBW Sinus 2020-12-01 23:25:13 +01:00