New native animations: twinkling sky and RGBW Sinus

This commit is contained in:
Thomas Kolb 2020-12-01 23:25:13 +01:00
parent 76354fa4bd
commit 9e35c239d6
7 changed files with 195 additions and 4 deletions

View file

@ -2,9 +2,11 @@
#include "ConnectingAnimation.h"
#include "ConnectionEstablishedAnimation.h"
#include "FireAnimation.h"
#include "SnowfallAnimation.h"
#include "FadeToColorAnimation.h"
#include "FireAnimation.h"
#include "FireworkAnimation.h"
#include "ImageScrollerAnimation.h"
#include "MatrixCodeAnimation.h"
#include "FireworkAnimation.h"
#include "RgbwSinusAnimation.h"
#include "SnowfallAnimation.h"
#include "StellarAnimation.h"

View file

@ -18,6 +18,8 @@ class AnimationController
FONT_TEST = 3,
MATRIX_CODE = 4,
FIREWORK = 5,
STELLAR = 6,
RGBW_SINUS = 7,
NUM_DEFAULT_ANIMATIONS
};
@ -34,7 +36,9 @@ class AnimationController
"Snowfall",
"Font Test",
"Matrix Code",
"Fireworks"
"Fireworks",
"Twinkling Sky",
"RGBW Sinus"
};
AnimationController(Fader *fader);

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@ -0,0 +1,37 @@
#pragma once
#include <array>
#include "Animation.h"
#include "fasttrigon.h"
class RgbwSinusAnimation : public Animation
{
public:
typedef std::array<uint32_t, 4> rgbw_val_array;
RgbwSinusAnimation(Fader *fader,
const rgbw_val_array &speeds = {2273, 2281, 2287, 2293},
uint32_t speed_divider = 1024,
uint16_t brightness_scale = 64); // max: 255
void loop(uint64_t frame) override;
void stop(void) override
{
m_stopping = true;
}
void reset(void) override;
private:
bool m_stopping;
rgbw_val_array m_speeds;
uint32_t m_speedDivider;
uint16_t m_brightnessScale;
rgbw_val_array m_phi;
uint32_t m_overflowInterval;
};

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@ -0,0 +1,35 @@
#pragma once
#include <random>
#include <list>
#include "Animation.h"
class StellarAnimation : public Animation
{
public:
StellarAnimation(Fader *fader,
const Fader::Color &background_color = Fader::Color{0x00, 0x02, 0x0c, 0x00},
const Fader::Color &star_color = Fader::Color{0x60, 0x30, 0x00, 0x60},
int fadestep = 1, int spawn_interval_frames = 12);
void loop(uint64_t frame) override;
void stop(void) override
{
m_stopping = true;
}
void reset(void) override;
private:
std::default_random_engine m_gen;
Fader::Color m_backgroundColor;
Fader::Color m_starColor;
int m_fadestep;
int m_spawnInterval; // in frames
bool m_stopping;
};

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@ -70,6 +70,14 @@ void AnimationController::changeAnimation(AnimationController::DefaultAnimation
}
break;
case STELLAR:
anim.reset(new StellarAnimation(m_fader));
break;
case RGBW_SINUS:
anim.reset(new RgbwSinusAnimation(m_fader));
break;
default:
return; // unknown id, do nothing
}

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@ -0,0 +1,58 @@
#include <algorithm>
#include "Animation/RgbwSinusAnimation.h"
RgbwSinusAnimation::RgbwSinusAnimation(Fader *fader,
const rgbw_val_array &speeds,
uint32_t speed_divider,
uint16_t brightness_scale)
: Animation(fader),
m_speeds(speeds),
m_speedDivider(speed_divider),
m_brightnessScale(brightness_scale),
m_phi{0,0,0,0},
m_overflowInterval(fasttrigon::LUT_SIZE * speed_divider)
{
reset();
}
void RgbwSinusAnimation::loop(uint64_t frame)
{
std::size_t nled = m_fader->modules_per_strip();
std::size_t nstrip = m_fader->strips();
if(!m_stopping) {
for(unsigned i = 0; i < m_speeds.size(); i++) {
m_phi[i] += m_speeds[i];
if(m_phi[i] > m_overflowInterval) {
m_phi[i] -= m_overflowInterval;
}
}
for(std::size_t led = 0; led < nled; led++) {
for(std::size_t strip = 0; strip < nstrip; strip++) {
uint32_t pixelphase = led * fasttrigon::LUT_SIZE / nstrip + strip * fasttrigon::LUT_SIZE / nstrip;
Fader::Color color{
static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[0] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[1] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[2] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[3] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 9)}; // white is too bright otherwise
m_fader->set_color(strip, led, color);
}
}
} else {
m_fader->fade_color(Fader::Color{0, 0, 0, 0});
}
m_fader->update();
m_running = !m_stopping || m_fader->something_changed();
}
void RgbwSinusAnimation::reset(void)
{
m_stopping = false;
m_running = true;
}

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@ -0,0 +1,47 @@
#include "Animation/StellarAnimation.h"
#include <iostream>
StellarAnimation::StellarAnimation(Fader *fader,
const Fader::Color &background_color, const Fader::Color &star_color,
int fadestep, int spawn_interval_frames)
: Animation(fader),
m_backgroundColor(background_color),
m_starColor(star_color),
m_fadestep(fadestep),
m_spawnInterval(spawn_interval_frames)
{
reset();
}
void StellarAnimation::loop(uint64_t frame)
{
int nled = m_fader->modules_per_strip();
int nstrip = m_fader->strips();
if(frame == 0) {
m_fader->set_fadestep(m_fadestep);
m_fader->fade_color(m_backgroundColor);
}
if(!m_stopping && ((frame % m_spawnInterval) == 0)) {
// create new pixels
std::uniform_int_distribution<int> stripRng(0, nstrip-1);
std::uniform_int_distribution<int> ledRng(0, nled-1);
int strip = stripRng(m_gen);
int led = ledRng(m_gen);
m_fader->add_color(strip, led, m_starColor);
m_fader->fade_color(strip, led, m_backgroundColor);
}
m_fader->update();
m_running = !m_stopping || m_fader->something_changed();
}
void StellarAnimation::reset(void)
{
m_stopping = false;
m_running = true;
}