New native animations: twinkling sky and RGBW Sinus
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@ -2,9 +2,11 @@
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#include "ConnectingAnimation.h"
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#include "ConnectionEstablishedAnimation.h"
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#include "FireAnimation.h"
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#include "SnowfallAnimation.h"
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#include "FadeToColorAnimation.h"
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#include "FireAnimation.h"
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#include "FireworkAnimation.h"
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#include "ImageScrollerAnimation.h"
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#include "MatrixCodeAnimation.h"
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#include "FireworkAnimation.h"
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#include "RgbwSinusAnimation.h"
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#include "SnowfallAnimation.h"
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#include "StellarAnimation.h"
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@ -18,6 +18,8 @@ class AnimationController
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FONT_TEST = 3,
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MATRIX_CODE = 4,
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FIREWORK = 5,
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STELLAR = 6,
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RGBW_SINUS = 7,
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NUM_DEFAULT_ANIMATIONS
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};
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@ -34,7 +36,9 @@ class AnimationController
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"Snowfall",
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"Font Test",
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"Matrix Code",
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"Fireworks"
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"Fireworks",
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"Twinkling Sky",
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"RGBW Sinus"
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};
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AnimationController(Fader *fader);
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37
include/Animation/RgbwSinusAnimation.h
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37
include/Animation/RgbwSinusAnimation.h
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#pragma once
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#include <array>
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#include "Animation.h"
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#include "fasttrigon.h"
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class RgbwSinusAnimation : public Animation
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{
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public:
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typedef std::array<uint32_t, 4> rgbw_val_array;
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RgbwSinusAnimation(Fader *fader,
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const rgbw_val_array &speeds = {2273, 2281, 2287, 2293},
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uint32_t speed_divider = 1024,
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uint16_t brightness_scale = 64); // max: 255
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void loop(uint64_t frame) override;
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void stop(void) override
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{
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m_stopping = true;
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}
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void reset(void) override;
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private:
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bool m_stopping;
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rgbw_val_array m_speeds;
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uint32_t m_speedDivider;
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uint16_t m_brightnessScale;
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rgbw_val_array m_phi;
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uint32_t m_overflowInterval;
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};
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35
include/Animation/StellarAnimation.h
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35
include/Animation/StellarAnimation.h
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#pragma once
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#include <random>
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#include <list>
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#include "Animation.h"
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class StellarAnimation : public Animation
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{
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public:
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StellarAnimation(Fader *fader,
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const Fader::Color &background_color = Fader::Color{0x00, 0x02, 0x0c, 0x00},
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const Fader::Color &star_color = Fader::Color{0x60, 0x30, 0x00, 0x60},
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int fadestep = 1, int spawn_interval_frames = 12);
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void loop(uint64_t frame) override;
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void stop(void) override
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{
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m_stopping = true;
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}
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void reset(void) override;
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private:
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std::default_random_engine m_gen;
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Fader::Color m_backgroundColor;
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Fader::Color m_starColor;
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int m_fadestep;
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int m_spawnInterval; // in frames
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bool m_stopping;
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};
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@ -70,6 +70,14 @@ void AnimationController::changeAnimation(AnimationController::DefaultAnimation
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}
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break;
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case STELLAR:
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anim.reset(new StellarAnimation(m_fader));
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break;
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case RGBW_SINUS:
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anim.reset(new RgbwSinusAnimation(m_fader));
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break;
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default:
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return; // unknown id, do nothing
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}
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58
src/Animation/RgbwSinusAnimation.cpp
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58
src/Animation/RgbwSinusAnimation.cpp
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#include <algorithm>
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#include "Animation/RgbwSinusAnimation.h"
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RgbwSinusAnimation::RgbwSinusAnimation(Fader *fader,
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const rgbw_val_array &speeds,
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uint32_t speed_divider,
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uint16_t brightness_scale)
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: Animation(fader),
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m_speeds(speeds),
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m_speedDivider(speed_divider),
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m_brightnessScale(brightness_scale),
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m_phi{0,0,0,0},
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m_overflowInterval(fasttrigon::LUT_SIZE * speed_divider)
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{
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reset();
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}
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void RgbwSinusAnimation::loop(uint64_t frame)
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{
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std::size_t nled = m_fader->modules_per_strip();
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std::size_t nstrip = m_fader->strips();
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if(!m_stopping) {
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for(unsigned i = 0; i < m_speeds.size(); i++) {
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m_phi[i] += m_speeds[i];
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if(m_phi[i] > m_overflowInterval) {
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m_phi[i] -= m_overflowInterval;
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}
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}
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for(std::size_t led = 0; led < nled; led++) {
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for(std::size_t strip = 0; strip < nstrip; strip++) {
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uint32_t pixelphase = led * fasttrigon::LUT_SIZE / nstrip + strip * fasttrigon::LUT_SIZE / nstrip;
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Fader::Color color{
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static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[0] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
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static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[1] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
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static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[2] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 8),
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static_cast<int16_t>(((127 + fasttrigon::fastsin(m_phi[3] / m_speedDivider + pixelphase)) * m_brightnessScale) >> 9)}; // white is too bright otherwise
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m_fader->set_color(strip, led, color);
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}
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}
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} else {
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m_fader->fade_color(Fader::Color{0, 0, 0, 0});
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}
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m_fader->update();
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m_running = !m_stopping || m_fader->something_changed();
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}
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void RgbwSinusAnimation::reset(void)
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{
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m_stopping = false;
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m_running = true;
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}
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47
src/Animation/StellarAnimation.cpp
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47
src/Animation/StellarAnimation.cpp
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#include "Animation/StellarAnimation.h"
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#include <iostream>
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StellarAnimation::StellarAnimation(Fader *fader,
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const Fader::Color &background_color, const Fader::Color &star_color,
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int fadestep, int spawn_interval_frames)
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: Animation(fader),
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m_backgroundColor(background_color),
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m_starColor(star_color),
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m_fadestep(fadestep),
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m_spawnInterval(spawn_interval_frames)
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{
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reset();
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}
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void StellarAnimation::loop(uint64_t frame)
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{
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int nled = m_fader->modules_per_strip();
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int nstrip = m_fader->strips();
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if(frame == 0) {
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m_fader->set_fadestep(m_fadestep);
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m_fader->fade_color(m_backgroundColor);
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}
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if(!m_stopping && ((frame % m_spawnInterval) == 0)) {
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// create new pixels
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std::uniform_int_distribution<int> stripRng(0, nstrip-1);
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std::uniform_int_distribution<int> ledRng(0, nled-1);
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int strip = stripRng(m_gen);
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int led = ledRng(m_gen);
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m_fader->add_color(strip, led, m_starColor);
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m_fader->fade_color(strip, led, m_backgroundColor);
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}
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m_fader->update();
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m_running = !m_stopping || m_fader->something_changed();
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}
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void StellarAnimation::reset(void)
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{
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m_stopping = false;
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m_running = true;
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}
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