AnimationController: fixed restore of last animation
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@ -52,7 +52,7 @@ class AnimationController
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return !m_animation || (m_animation->finished() && !m_nextAnimation);
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}
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uint32_t currentFrame(void) { return m_frame; }
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uint64_t currentFrame(void) { return m_frame; }
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AnimationInitiator animationInitiator(void) { return m_animationInitiator; }
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DefaultAnimation lastDefaultAnimation(void) { return m_lastDefaultAnimation; }
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@ -30,6 +30,8 @@ void AnimationController::changeAnimation(std::unique_ptr<Animation> anim, bool
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m_nextAnimation.reset(nullptr);
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}
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m_animationInitiator = animInitiator;
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xSemaphoreGive(m_updateMutex);
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}
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