77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
#pragma once
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#include <memory>
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#include "Animation.h"
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#include <FreeRTOS.h>
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#include <freertos/semphr.h>
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class AnimationController
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{
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public:
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enum DefaultAnimation {
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FIRE_HOT = 0,
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FIRE_COLD = 1,
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SNOWFALL = 2,
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FONT_TEST = 3,
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MATRIX_CODE = 4,
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FIREWORK = 5,
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STELLAR = 6,
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RGBW_SINUS = 7,
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RGBW_PSYCHEDELIC = 8,
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NUM_DEFAULT_ANIMATIONS
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};
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enum AnimationInitiator {
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NONE,
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INTERNAL,
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USER
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};
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static const constexpr std::array<const char*, NUM_DEFAULT_ANIMATIONS> AnimationNames{
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"Hot Fire",
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"Cold Fire",
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"Snowfall",
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"Font Test",
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"Matrix Code",
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"Fireworks",
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"Twinkling Sky",
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"RGBW Sinus",
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"RGBW Psychedelic"
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};
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AnimationController(Fader *fader);
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void changeAnimation(std::unique_ptr<Animation> anim, bool transition = true, AnimationInitiator animInitiator = INTERNAL);
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void changeAnimation(DefaultAnimation animation_id, bool transition = true, AnimationInitiator animInitiator = INTERNAL);
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void loop(void);
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void stop(void);
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void restart(void);
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bool isIdle(void)
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{
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return !m_animation || (m_animation->finished() && !m_nextAnimation);
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}
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uint64_t currentFrame(void) { return m_frame; }
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AnimationInitiator animationInitiator(void) { return m_animationInitiator; }
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DefaultAnimation lastDefaultAnimation(void) { return m_lastDefaultAnimation; }
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private:
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Fader *m_fader;
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std::unique_ptr<Animation> m_animation;
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std::unique_ptr<Animation> m_nextAnimation;
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SemaphoreHandle_t m_updateMutex;
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uint64_t m_frame;
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AnimationInitiator m_animationInitiator;
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DefaultAnimation m_lastDefaultAnimation;
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};
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