Added "Matrix Code"-style animation
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@ -6,3 +6,4 @@
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#include "SnowfallAnimation.h"
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#include "FadeToColorAnimation.h"
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#include "ImageScrollerAnimation.h"
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#include "MatrixCodeAnimation.h"
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@ -16,6 +16,7 @@ class AnimationController
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FIRE_COLD = 1,
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SNOWFALL = 2,
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FONT_TEST = 3,
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MATRIX_CODE = 4,
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NUM_DEFAULT_ANIMATIONS
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};
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@ -24,7 +25,8 @@ class AnimationController
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"Hot Fire",
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"Cold Fire",
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"Snowfall",
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"Font Test"
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"Font Test",
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"Matrix Code"
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};
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AnimationController(Fader *fader);
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37
include/Animation/MatrixCodeAnimation.h
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37
include/Animation/MatrixCodeAnimation.h
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@ -0,0 +1,37 @@
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#pragma once
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#include <random>
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#include <list>
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#include "Animation.h"
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class MatrixCodeAnimation : public Animation
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{
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public:
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MatrixCodeAnimation(Fader *fader, int vspeed = 80, int spawn_rate = 8);
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void loop(uint64_t frame) override;
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void stop(void) override
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{
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m_stopping = true;
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}
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void reset(void) override;
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private:
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struct Pixel
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{
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int x; // position in 1/1 led
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int y; // position in 1/256 led
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int vspeed; // vertical speed in 1/256 leds per frame
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};
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std::default_random_engine m_gen;
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std::list<Pixel> m_pixels;
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int m_vspeed;
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int m_spawnRate; // average pixels per second
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bool m_stopping;
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};
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@ -49,6 +49,10 @@ void AnimationController::changeAnimation(AnimationController::DefaultAnimation
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changeAnimation(std::unique_ptr<Animation>(new SnowfallAnimation(m_fader)), transition);
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break;
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case MATRIX_CODE:
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changeAnimation(std::unique_ptr<Animation>(new MatrixCodeAnimation(m_fader)), transition);
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break;
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case FONT_TEST:
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{
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Bitmap bmp(0, 0);
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57
src/Animation/MatrixCodeAnimation.cpp
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57
src/Animation/MatrixCodeAnimation.cpp
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@ -0,0 +1,57 @@
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#include "Animation/MatrixCodeAnimation.h"
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#include <iostream>
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MatrixCodeAnimation::MatrixCodeAnimation(Fader *fader, int vspeed, int spawn_rate)
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: Animation(fader),
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m_vspeed(vspeed),
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m_spawnRate(spawn_rate)
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{
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reset();
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}
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void MatrixCodeAnimation::loop(uint64_t frame)
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{
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int nled = m_fader->modules_per_strip();
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int nstrip = m_fader->strips();
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if(frame == 0) {
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m_fader->set_fadestep(8);
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}
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// create new pixels
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std::uniform_int_distribution<int> spawnRNG(0, (60*nstrip / m_spawnRate) - 1);
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std::uniform_int_distribution<int> vspeedRNG(m_vspeed - 32, m_vspeed + 32);
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if(!m_stopping) {
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for(int i = 0; i < nstrip; i++) {
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if(spawnRNG(m_gen) == 0) {
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m_pixels.emplace_back(Pixel{i, 256*nled-1, vspeedRNG(m_gen)});
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}
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}
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}
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m_fader->fade_color(Fader::Color{0, 0, 0, 0});
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// move all pixels down and render them
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for(auto &px: m_pixels) {
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px.y -= px.vspeed;
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if(px.y >= 0) {
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m_fader->set_color(px.x, px.y/256, Fader::Color{0, 192, 0, 16});
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}
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}
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m_pixels.remove_if(
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[](const Pixel &px) { return px.y < 0; });
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m_fader->update();
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m_running = !m_stopping || m_fader->something_changed();
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}
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void MatrixCodeAnimation::reset(void)
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{
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m_pixels.clear();
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m_stopping = false;
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m_running = true;
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}
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