Implement static color via special animation type

This commit is contained in:
Thomas Kolb 2019-12-16 23:31:15 +01:00
parent 127b8d6dca
commit 8bd87c4d3d
4 changed files with 55 additions and 1 deletions

View file

@ -4,3 +4,4 @@
#include "ConnectionEstablishedAnimation.h"
#include "FireAnimation.h"
#include "SnowfallAnimation.h"
#include "FadeToColorAnimation.h"

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@ -0,0 +1,30 @@
#pragma once
#include <random>
#include "Animation.h"
class FadeToColorAnimation : public Animation
{
public:
FadeToColorAnimation(Fader *fader, const Fader::Color &color);
void loop(uint64_t frame) override;
void stop(void) override
{
m_fader->fade_color(Fader::Color{0, 0, 0, 0});
m_stopping = true;
}
void reset(void) override
{
m_stopping = false;
m_running = true;
}
private:
Fader::Color m_color;
bool m_stopping;
};

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@ -0,0 +1,19 @@
#include "Animation/FadeToColorAnimation.h"
FadeToColorAnimation::FadeToColorAnimation(Fader *fader, const Fader::Color &color)
: Animation(fader), m_color(color), m_stopping(false)
{}
void FadeToColorAnimation::loop(uint64_t frame)
{
if(frame == 0) {
m_fader->set_fadestep(1);
m_fader->fade_color(m_color);
}
m_fader->update();
if(m_stopping) {
m_running = m_fader->something_changed();
}
}

View file

@ -8,6 +8,7 @@
#include "Config.h"
#include "Fader.h"
#include "Animation/AllAnimations.h"
#include "Animation/AnimationController.h"
#include "coreids.h"
@ -124,7 +125,10 @@ void WebServer::handleColor(httpsserver::HTTPRequest *req, httpsserver::HTTPResp
res->print(" w:");
res->println(w);
WebServer::instance().m_fader->fade_color({r,g,b,w});
WebServer::instance().m_animController->changeAnimation(
std::unique_ptr<Animation>(
new FadeToColorAnimation(WebServer::instance().m_fader, Fader::Color{r,g,b,w})),
false);
}
void WebServer::handleSetAnim(httpsserver::HTTPRequest *req, httpsserver::HTTPResponse *res)