ImageScrollerAnimation: faster stop by default
Waiting until the text has scrolled by completely is still possible, but must be activated on object construction by a special argument.
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@ -10,7 +10,7 @@
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class ImageScrollerAnimation : public Animation
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{
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public:
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ImageScrollerAnimation(Fader *fader, Bitmap *image, uint32_t interval = 3);
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ImageScrollerAnimation(Fader *fader, Bitmap *image, uint32_t interval = 3, bool finish_scrolling = false);
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void loop(uint64_t frame) override;
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@ -27,5 +27,7 @@ class ImageScrollerAnimation : public Animation
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int32_t m_startIdx;
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uint32_t m_interval;
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bool m_finishScrolling;
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bool m_stopping;
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};
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@ -2,10 +2,11 @@
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#include <iostream>
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ImageScrollerAnimation::ImageScrollerAnimation(Fader *fader, Bitmap *image, uint32_t interval)
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ImageScrollerAnimation::ImageScrollerAnimation(Fader *fader, Bitmap *image, uint32_t interval, bool finish_scrolling)
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: Animation(fader),
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m_image(*image),
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m_interval(interval)
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m_interval(interval),
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m_finishScrolling(finish_scrolling)
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{
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reset();
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}
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@ -19,6 +20,14 @@ void ImageScrollerAnimation::loop(uint64_t frame)
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return;
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}
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if(m_stopping && !m_finishScrolling) {
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m_fader->set_fadestep(3);
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m_fader->fade_color(Fader::Color{0, 0, 0, 0});
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m_running = false;
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return;
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}
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// blit the image
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m_fader->set_color(Fader::Color{0, 0, 0, 0});
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