esp32-sk6812/src/Animation
Thomas Kolb 25abc446b0 Increased sin LUT precision: 16-bit x 2048 entries
This massively improves glitches in functions like sin(t + sin(t)), as
used in the RgbwPsychedelicAnimation. That animation is now almost
flicker-free.
2021-08-23 23:57:19 +02:00
..
AnimationController.cpp Make the new animation on of the default animations 2021-08-23 22:01:54 +02:00
ConnectingAnimation.cpp Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
ConnectionEstablishedAnimation.cpp Added fire animation; better transitions 2019-12-05 01:11:37 +01:00
FadeToColorAnimation.cpp Implement static color via special animation type 2019-12-16 23:31:15 +01:00
FireAnimation.cpp Smoother transitions between UDP and animation 2019-12-10 22:41:11 +01:00
FireworkAnimation.cpp Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
ImageScrollerAnimation.cpp Global strip offset in fader 2020-02-21 20:15:39 +01:00
MatrixCodeAnimation.cpp Added "Matrix Code"-style animation 2019-12-30 12:18:04 +01:00
RgbwPsychedelicAnimation.cpp Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
RgbwSinusAnimation.cpp Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
SnowfallAnimation.cpp Increased sin LUT precision: 16-bit x 2048 entries 2021-08-23 23:57:19 +02:00
StellarAnimation.cpp New native animations: twinkling sky and RGBW Sinus 2020-12-01 23:25:13 +01:00