Thomas Kolb
d5357b2021
To accomplish this, the following changes were made: - Added an image-scrolling animation - Implemented a bitmap font engine to generate an image from text - On startup, an image-scrolling animation is set up with an image generated from the local IP address
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include <memory>
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#include "Animation.h"
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#include <FreeRTOS.h>
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#include <freertos/semphr.h>
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class AnimationController
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{
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public:
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enum DefaultAnimation {
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FIRE_HOT = 0,
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FIRE_COLD = 1,
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SNOWFALL = 2,
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FONT_TEST = 3,
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NUM_DEFAULT_ANIMATIONS
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};
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static const constexpr std::array<const char*, NUM_DEFAULT_ANIMATIONS> AnimationNames{
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"Hot Fire",
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"Cold Fire",
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"Snowfall",
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"Font Test"
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};
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AnimationController(Fader *fader);
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void changeAnimation(std::unique_ptr<Animation> anim, bool transition = true);
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void changeAnimation(DefaultAnimation animation_id, bool transition = true);
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void loop(void);
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void stop(void);
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void restart(void);
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bool isIdle(void)
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{
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return !m_animation || (m_animation->finished() && !m_nextAnimation);
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}
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private:
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Fader *m_fader;
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std::unique_ptr<Animation> m_animation;
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std::unique_ptr<Animation> m_nextAnimation;
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SemaphoreHandle_t m_updateMutex;
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uint64_t m_frame;
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};
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