Tune some animations for the ex-Pfeiffer setup
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d9ff33b784
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@ -20,8 +20,8 @@ class FireAnimation : public Animation
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void reset(void) override;
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void reset(void) override;
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private:
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private:
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static const constexpr unsigned MAX_NEW_ENERGY = 160;
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static const constexpr unsigned MAX_NEW_ENERGY = 200;
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static const constexpr unsigned RM_ENERGY = 7;
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static const constexpr unsigned RM_ENERGY = 5;
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static const constexpr unsigned MAX_PULL_ENERGY_PCT = 100;
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static const constexpr unsigned MAX_PULL_ENERGY_PCT = 100;
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std::vector<uint32_t> m_energy;
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std::vector<uint32_t> m_energy;
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@ -11,7 +11,7 @@ class StellarAnimation : public Animation
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StellarAnimation(Fader *fader,
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StellarAnimation(Fader *fader,
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const Fader::Color &background_color = Fader::Color{0x00, 0x02, 0x0c, 0x00},
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const Fader::Color &background_color = Fader::Color{0x00, 0x02, 0x0c, 0x00},
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const Fader::Color &star_color = Fader::Color{0x60, 0x30, 0x00, 0x60},
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const Fader::Color &star_color = Fader::Color{0x60, 0x30, 0x00, 0x60},
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int fadestep = 1, int spawn_interval_frames = 12);
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int fadestep = 1, int spawn_interval_frames = 6);
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void loop(uint64_t frame) override;
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void loop(uint64_t frame) override;
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@ -6,7 +6,7 @@ FireAnimation::FireAnimation(Fader *fader, bool cold)
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m_energySmooth(fader->modules_per_strip() * fader->strips()),
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m_energySmooth(fader->modules_per_strip() * fader->strips()),
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m_stopping(false)
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m_stopping(false)
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{
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{
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m_colorMapIndices.assign({0, 70, 120, 200, 225, 255});
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m_colorMapIndices.assign({0, 100, 160, 200, 225, 255});
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if(cold) {
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if(cold) {
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m_colorMapColors.emplace_back(Fader::Color{ 0, 0, 0, 0});
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m_colorMapColors.emplace_back(Fader::Color{ 0, 0, 0, 0});
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@ -160,9 +160,12 @@ void FireAnimation::loop(uint64_t frame)
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Fader::Color color;
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Fader::Color color;
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for(std::size_t strip = 0; strip < nstrip; strip++) {
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for(std::size_t strip = 0; strip < nstrip; strip++) {
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for(std::size_t led = 0; led < nled; led++) {
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for(std::size_t led = 0; led < nled; led+=4) {
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colormap(m_energySmooth[idx(strip, led)], &color);
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colormap(m_energySmooth[idx(strip, led/4)], &color);
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m_fader->fade_color(strip, led, color);
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for(int i = 0; i < 4; i++) {
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m_fader->fade_color(strip, led+i, color);
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}
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}
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}
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}
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}
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}
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}
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