Added „Christmas Glitter“ animation

This commit is contained in:
Thomas Kolb 2022-03-10 20:24:19 +01:00
parent 52053ea3bb
commit 3671ecc635
5 changed files with 102 additions and 1 deletions

View file

@ -10,3 +10,4 @@
#include "RgbwSinusAnimation.h"
#include "SnowfallAnimation.h"
#include "StellarAnimation.h"
#include "ChristmasGlitterAnimation.h"

View file

@ -20,6 +20,7 @@ class AnimationController
FIREWORK = 5,
STELLAR = 6,
RGBW_SINUS = 7,
CHRISTMAS_GLITTER = 8,
NUM_DEFAULT_ANIMATIONS
};
@ -38,7 +39,8 @@ class AnimationController
"Matrix Code",
"Fireworks",
"Twinkling Sky",
"RGBW Sinus"
"RGBW Sinus",
"Christmas Glitter"
};
AnimationController(Fader *fader);

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@ -0,0 +1,36 @@
#pragma once
#include <random>
#include <list>
#include "Animation.h"
class ChristmasGlitterAnimation : public Animation
{
public:
ChristmasGlitterAnimation(Fader *fader,
const Fader::Color &background_color = Fader::Color{0x06, 0x04, 0x00, 0x04},
const Fader::Color &glitter_color = Fader::Color{0x60, 0x40, 0x00, 0x60},
int fadestep = 1, int background_spawns_per_frame = 20, int spawn_interval_frames = 4);
void loop(uint64_t frame) override;
void stop(void) override
{
m_stopping = true;
}
void reset(void) override;
private:
std::default_random_engine m_gen;
Fader::Color m_backgroundColor;
Fader::Color m_glitterColor;
int m_fadestep;
int m_spawnInterval; // in frames
int m_backgroundSpawnsPerFrame;
bool m_stopping;
};

View file

@ -78,6 +78,10 @@ void AnimationController::changeAnimation(AnimationController::DefaultAnimation
anim.reset(new RgbwSinusAnimation(m_fader));
break;
case CHRISTMAS_GLITTER:
anim.reset(new ChristmasGlitterAnimation(m_fader));
break;
default:
return; // unknown id, do nothing
}

View file

@ -0,0 +1,58 @@
#include "Animation/ChristmasGlitterAnimation.h"
#include <iostream>
ChristmasGlitterAnimation::ChristmasGlitterAnimation(Fader *fader,
const Fader::Color &background_color, const Fader::Color &glitter_color,
int fadestep, int background_spawns_per_frame, int spawn_interval_frames)
: Animation(fader),
m_backgroundColor(background_color),
m_glitterColor(glitter_color),
m_fadestep(fadestep),
m_spawnInterval(spawn_interval_frames),
m_backgroundSpawnsPerFrame(background_spawns_per_frame)
{
reset();
}
void ChristmasGlitterAnimation::loop(uint64_t frame)
{
int nled = m_fader->modules_per_strip();
int nstrip = m_fader->strips();
if(frame == 0) {
m_fader->set_fadestep(m_fadestep);
m_fader->fade_color(m_backgroundColor);
}
// create new pixels
std::uniform_int_distribution<int> stripRng(0, nstrip-1);
std::uniform_int_distribution<int> ledRng(0, nled-1);
if(!m_stopping) {
if((frame % m_spawnInterval) == 0) {
int strip = stripRng(m_gen);
int led = ledRng(m_gen);
m_fader->add_color(strip, led, m_glitterColor);
m_fader->fade_color(strip, led, Fader::Color{0x10,0x06,0,0x03});
}
for(size_t i = 0; i < m_backgroundSpawnsPerFrame; i++) {
int strip = stripRng(m_gen);
int led = ledRng(m_gen);
m_fader->add_color(strip, led, m_backgroundColor);
m_fader->fade_color(strip, led, Fader::Color{0x10,0x06,0,0x03});
}
}
m_fader->update();
m_running = !m_stopping || m_fader->something_changed();
}
void ChristmasGlitterAnimation::reset(void)
{
m_stopping = false;
m_running = true;
}