Added (untested) RacerAnimation

Port of codemonk’s Python script.
This commit is contained in:
Thomas Kolb 2022-07-06 21:11:19 +02:00
parent 3b7e04fa3c
commit 03ff31067a
7 changed files with 200 additions and 4 deletions

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@ -12,3 +12,4 @@
#include "SnowfallAnimation.h"
#include "StellarAnimation.h"
#include "ChristmasGlitterAnimation.h"
#include "RacerAnimation.h"

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@ -22,6 +22,7 @@ class AnimationController
RGBW_SINUS = 7,
RGBW_PSYCHEDELIC = 8,
CHRISTMAS_GLITTER = 9,
RACERS = 10,
NUM_DEFAULT_ANIMATIONS
};
@ -42,7 +43,8 @@ class AnimationController
"Twinkling Sky",
"RGBW Sinus",
"RGBW Psychedelic",
"Christmas Glitter"
"Christmas Glitter",
"Racers"
};
AnimationController(Fader *fader);

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@ -0,0 +1,49 @@
// vim: sw=4 ts=4 sts=4 expandtab
#pragma once
#include <random>
#include <vector>
#include "Animation.h"
#include "fasttrigon.h"
class RacerAnimation : public Animation
{
public:
RacerAnimation(Fader *fader, uint32_t racer_count);
void loop(uint64_t frame) override;
void stop(void) override
{
m_stopping = true;
}
void reset(void) override;
private:
class Racer
{
public:
Racer(Fader *fader, int32_t pos, int32_t speed, const Fader::Color &color);
void move(void);
void render(void) const;
private:
Fader *m_fader;
int32_t m_speed; // in 1/256 LEDs
int32_t m_pos; // in 1/256 LEDs
Fader::Color m_color;
};
std::vector<Racer> m_racers;
std::default_random_engine m_gen;
bool m_stopping;
};

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@ -12,6 +12,8 @@ class Fader
Color(int16_t ir = 0, int16_t ig = 0, int16_t ib = 0, int16_t iw = 0) : r(ir), g(ig), b(ib), w(iw) {}
Color(const Color &c) : r(c.r), g(c.g), b(c.b), w(c.w) {}
void operator += (const Color &color)
{
this->r += color.r;
@ -63,6 +65,11 @@ class Fader
std::size_t modules_per_strip(void) { return m_modulesPerStrip; }
std::size_t strips(void) { return m_strips; }
uint32_t make_module_idx(uint32_t strip, uint32_t module) const;
uint32_t get_led_idx(uint32_t module_pos) const;
uint32_t get_strip_idx(uint32_t module_pos) const;
private:
/*!
* Fade the colour value in cur towards target.
@ -73,8 +80,6 @@ class Fader
*/
bool update_fade(int16_t *cur, const int16_t *target);
inline uint32_t make_module_idx(uint32_t strip, uint32_t module);
std::size_t m_strips;
std::size_t m_modulesPerStrip;
uint8_t m_fadestep;

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@ -86,6 +86,10 @@ void AnimationController::changeAnimation(AnimationController::DefaultAnimation
anim.reset(new ChristmasGlitterAnimation(m_fader));
break;
case RACERS:
anim.reset(new RacerAnimation(m_fader, m_fader->strips() * m_fader->modules_per_strip() / 10));
break;
default:
return; // unknown id, do nothing
}

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@ -0,0 +1,116 @@
#include <algorithm>
#include "Animation/RacerAnimation.h"
/********* Racer *********/
RacerAnimation::Racer::Racer(Fader *fader, int32_t pos, int32_t speed, const Fader::Color &color)
: m_fader(fader),
m_speed(speed),
m_pos(pos),
m_color(color)
{
}
void RacerAnimation::Racer::move(void)
{
int32_t maxpos = m_fader->strips() * m_fader->modules_per_strip() * 256;
m_pos += m_speed;
if(m_pos >= maxpos) {
m_pos = maxpos - (m_pos % maxpos);
m_speed = -m_speed;
} else if(m_pos < 0) {
m_pos = -m_pos;
m_speed = -m_speed;
}
}
void RacerAnimation::Racer::render(void) const
{
int32_t idx1 = m_pos / 256;
int32_t idx2 = m_pos / 256 + 1;
uint32_t strip1 = m_fader->get_strip_idx(idx1);
uint32_t led1 = m_fader->get_led_idx(idx1);
uint32_t strip2 = m_fader->get_strip_idx(idx2);
uint32_t led2 = m_fader->get_led_idx(idx2);
int32_t scale1 = (idx2 * 256) - m_pos;
int32_t scale2 = m_pos - (idx1 * 256);
m_fader->add_color(strip1, led1,
Fader::Color{
static_cast<int16_t>(m_color.r * scale1 / 256),
static_cast<int16_t>(m_color.g * scale1 / 256),
static_cast<int16_t>(m_color.b * scale1 / 256),
static_cast<int16_t>(m_color.w * scale1 / 256)
});
m_fader->add_color(strip2, led2,
Fader::Color{
static_cast<int16_t>(m_color.r * scale2 / 256),
static_cast<int16_t>(m_color.g * scale2 / 256),
static_cast<int16_t>(m_color.b * scale2 / 256),
static_cast<int16_t>(m_color.w * scale2 / 256)
});
}
/********* RacerAnimation *********/
RacerAnimation::RacerAnimation(Fader *fader, uint32_t racer_count)
: Animation(fader)
{
reset();
int32_t maxpos = m_fader->strips() * m_fader->modules_per_strip() * 256;
std::uniform_int_distribution<int32_t> posRng(0, maxpos);
std::uniform_int_distribution<int32_t> speedRng(-256, 256);
std::uniform_int_distribution<int16_t> colorRng(0, 255);
std::uniform_int_distribution<int16_t> whiteRng(0, 64);
m_racers.reserve(racer_count);
for(size_t i = 0; i < racer_count; i++) {
m_racers.emplace_back(Racer{
fader,
posRng(m_gen),
speedRng(m_gen),
Fader::Color{
colorRng(m_gen),
colorRng(m_gen),
colorRng(m_gen),
whiteRng(m_gen),
}
});
}
}
void RacerAnimation::loop(uint64_t frame)
{
if(!m_stopping) {
// clear the frame buffer
m_fader->set_color(Fader::Color{0, 0, 0, 0});
// move snow flakes and render
for(auto &flake: m_racers) {
flake.move();
flake.render();
}
} else {
m_fader->set_fadestep(4);
m_fader->fade_color(Fader::Color{0, 0, 0, 0});
}
m_fader->update();
if(m_stopping && !m_fader->something_changed()) {
m_running = false;
}
}
void RacerAnimation::reset(void)
{
m_stopping = false;
m_running = true;
}

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@ -109,7 +109,7 @@ void Fader::update(void)
}
}
uint32_t Fader::make_module_idx(uint32_t strip, uint32_t module)
uint32_t Fader::make_module_idx(uint32_t strip, uint32_t module) const
{
strip = (strip + STRIP_OFFSET) % m_strips;
@ -119,3 +119,22 @@ uint32_t Fader::make_module_idx(uint32_t strip, uint32_t module)
}
return strip * m_modulesPerStrip + module;
}
uint32_t Fader::get_strip_idx(uint32_t module_pos) const
{
return ((module_pos / m_strips) + m_strips - STRIP_OFFSET) % m_strips;
}
uint32_t Fader::get_led_idx(uint32_t module_pos) const
{
uint32_t strip = get_strip_idx(module_pos);
uint32_t led = module_pos % m_modulesPerStrip;
bool flip = m_flipStripsMask & (1 << strip);
if(flip) {
led = m_modulesPerStrip - led - 1;
}
return led;
}