Modify UDP protocol to be WLED-compatible.

This commit is contained in:
Florian Jung 2022-06-23 22:12:00 +02:00 committed by Thomas Kolb
parent 6dbfcf9e9d
commit 641eba5faa
3 changed files with 29 additions and 85 deletions

View file

@ -6,16 +6,16 @@ pub const SAMP_RATE: f32 = 48000.0;
pub const SAMPLES_PER_UPDATE: usize = BLOCK_LEN/2;
// LED configuration
pub const NUM_STRIPS: usize = 8;
pub const NUM_LEDS_PER_STRIP: usize = 16;
pub const NUM_STRIPS: usize = 1;
pub const NUM_LEDS_PER_STRIP: usize = 322;
pub const NUM_LEDS_TOTAL: usize = NUM_STRIPS * NUM_LEDS_PER_STRIP;
// network configuration
pub const UDP_SERVER_ADDR: &str = "192.168.23.118:2703";
pub const UDP_SERVER_ADDR: &str = "wled1:21324";
pub const FPS_ANIMATION: f32 = SAMP_RATE / SAMPLES_PER_UPDATE as f32;
pub const FPS_LEDS: f32 = 60.0;
pub const FPS_LEDS: f32 = 30.0;
// “standby mode” configuration
pub const STANDBY_MAX_SILENT_SAMPLES: usize = SAMP_RATE as usize;

View file

@ -25,7 +25,7 @@ fn main()
let mut stdin = std::io::stdin();
// set up the UDP protocol
let mut udpproto = match UdpProto::new(config::UDP_SERVER_ADDR) {
let mut udpproto = match UdpProto::new(config::UDP_SERVER_ADDR, config::NUM_LEDS_TOTAL) {
Ok(u) => u,
Err(e) => {
println!("Error during UDP client setup:\n{}", e);
@ -135,7 +135,7 @@ fn main()
let led = i % config::NUM_LEDS_PER_STRIP;
let r = udpproto.set_color(strip as u8,
led as u8,
led,
(colorlists[strip][led].r * 255.0) as u8,
(colorlists[strip][led].g * 255.0) as u8,
(colorlists[strip][led].b * 255.0) as u8,

View file

@ -5,6 +5,8 @@ use std::net::SocketAddrV4;
use std::net::Ipv4Addr;
const MAX_PACKET_LEN: usize = 1470;
const TIMEOUT_SEC: u8 = 3;
const WLED_MODE_DRGBW: u8 = 3;
struct Command
{
@ -17,103 +19,45 @@ struct Command
pub struct UdpProto
{
socket: UdpSocket,
packet: [u8; MAX_PACKET_LEN],
packet_offset: usize,
packet: Vec<u8>,
}
impl UdpProto
{
pub fn new(target_address: &str) -> std::io::Result<UdpProto>
pub fn new(target_address: &str, num_leds_total: usize) -> std::io::Result<UdpProto>
{
let u = UdpProto {
let mut u = UdpProto {
socket: UdpSocket::bind(SocketAddrV4::new(Ipv4Addr::UNSPECIFIED, 0))?,
packet: [0u8; MAX_PACKET_LEN],
packet_offset: 0,
packet: vec![0; 2 + 4*num_leds_total],
};
u.packet[0] = WLED_MODE_DRGBW;
u.packet[1] = TIMEOUT_SEC;
u.socket.connect(target_address)?;
Ok(u)
}
fn send_packet(&mut self) -> std::io::Result<()>
{
if self.packet_offset == 0 {
// nothing to do
return Ok( () );
}
self.socket.send(&self.packet[0..self.packet_offset])?;
self.packet_offset = 0;
Ok( () )
}
fn add_command(&mut self, cmd: u8, strip: u8, led: u8, data: &[u8; 4]) -> std::io::Result<()>
{
// put the command into the packet buffer
self.packet[self.packet_offset + 0] = cmd;
self.packet[self.packet_offset + 1] = strip;
self.packet[self.packet_offset + 2] = led;
for i in 0 .. data.len() {
self.packet[self.packet_offset + i + 3] = data[i];
}
self.packet_offset += 7;
if self.packet_offset >= MAX_PACKET_LEN-7 {
self.send_packet()?;
}
Ok( () )
}
pub fn set_color(&mut self, strip: u8, led: u8,
pub fn set_color(&mut self, _strip: u8, led: usize,
r: u8, g: u8, b: u8, w: u8) -> std::io::Result<()>
{
let data = [r,g,b,w];
self.add_command(0x00, strip, led, &data)?;
let offset = 2 + 4*led;
if offset > self.packet.len() {
Err(std::io::Error::new(std::io::ErrorKind::InvalidInput, "LED index out of range"))
}
else {
self.packet[offset + 0] = r;
self.packet[offset + 1] = g;
self.packet[offset + 2] = b;
self.packet[offset + 3] = w;
Ok( () )
}
pub fn fade_color(&mut self, strip: u8, led: u8,
r: u8, g: u8, b: u8, w: u8) -> std::io::Result<()>
{
let data = [r,g,b,w];
self.add_command(0x01, strip, led, &data)?;
Ok( () )
}
pub fn add_color(&mut self, strip: u8, led: u8,
r: u8, g: u8, b: u8, w: u8) -> std::io::Result<()>
{
let data = [r,g,b,w];
self.add_command(0x02, strip, led, &data)?;
Ok( () )
}
pub fn set_fadestep(&mut self, fadestep: u8) -> std::io::Result<()>
{
let data = [fadestep, 0, 0, 0];
self.add_command(0x03, 0, 0, &data)?;
Ok( () )
}
pub fn commit(&mut self) -> std::io::Result<()>
{
// add the END_OF_UPDATE command
self.add_command(0xFE, 0, 0, &[0u8; 4])?;
self.send_packet()
self.socket.send(&self.packet)?;
Ok( () )
}
}