esp32-sk6812/include/Animation/RacerAnimation.h

50 lines
961 B
C++

// vim: sw=4 ts=4 sts=4 expandtab
#pragma once
#include <random>
#include <vector>
#include "Animation.h"
#include "fasttrigon.h"
class RacerAnimation : public Animation
{
public:
RacerAnimation(Fader *fader, uint32_t racer_count);
void loop(uint64_t frame) override;
void stop(void) override
{
m_stopping = true;
}
void reset(void) override;
private:
class Racer
{
public:
Racer(Fader *fader, int32_t pos, int32_t speed, const Fader::Color &color);
void move(void);
void render(void) const;
private:
Fader *m_fader;
int32_t m_speed; // in 1/256 LEDs
int32_t m_pos; // in 1/256 LEDs
Fader::Color m_color;
};
std::vector<Racer> m_racers;
std::default_random_engine m_gen;
bool m_stopping;
};