musiclight2/pulsetunnel_commonmax.lua
Thomas Kolb 3fda457f09 New version of pulsetunnel script
This is the pulsetunnel.lua script with a common maximum value derived
from the three color channels. Channels can be weighted using constants
in the lua script.

The new script generates more saturated colors in most musical
situations.
2012-11-26 17:52:06 +01:00

94 lines
1.9 KiB
Lua

COOLDOWN_FACTOR = 0.995
BALANCE_RED = 7.0
BALANCE_GREEN = 2.0
BALANCE_BLUE = 1.5
num_modules = 20
center_module = 10
-- maximum energy value
maxEnergy = 1
-- output color buffers
red = {}
green = {}
blue = {}
tmpRed = {}
tmpGreen = {}
tmpBlue = {}
function weighted_avg(array, centerIndex)
return 0.2 * array[centerIndex - 1] +
0.6 * array[centerIndex] +
0.2 * array[centerIndex + 1]
end
function periodic()
local redEnergy = get_energy_in_band(0, 400) * BALANCE_RED
local greenEnergy = get_energy_in_band(400, 5000) * BALANCE_GREEN
local blueEnergy = get_energy_in_band(5000, 22000) * BALANCE_BLUE
local centerIndex = 2 * center_module + 1;
maxEnergy = maxEnergy * COOLDOWN_FACTOR
if redEnergy > maxEnergy then
maxEnergy = redEnergy
end
if greenEnergy > maxEnergy then
maxEnergy = greenEnergy
end
if blueEnergy > maxEnergy then
maxEnergy = blueEnergy
end
-- move the color buffers on by one in each direction
for i = 2,centerIndex,1 do
tmpRed[i-1] = tmpRed[i]
tmpGreen[i-1] = tmpGreen[i]
tmpBlue[i-1] = tmpBlue[i]
end
for i = #tmpRed-1,centerIndex,-1 do
tmpRed[i+1] = tmpRed[i]
tmpGreen[i+1] = tmpGreen[i]
tmpBlue[i+1] = tmpBlue[i]
end
-- set the new value for the center module
tmpRed[centerIndex] = redEnergy / maxEnergy
tmpGreen[centerIndex] = greenEnergy / maxEnergy
tmpBlue[centerIndex] = blueEnergy / maxEnergy
for i = 1,num_modules do
red[i] = weighted_avg(tmpRed, 2*i)
green[i] = weighted_avg(tmpGreen, 2*i)
blue[i] = weighted_avg(tmpBlue, 2*i)
end
-- return the 3 color arrays
return red, green, blue
end
function init(nmod, cmod)
num_modules = nmod
center_module = cmod
for i = 1,nmod do
red[i] = 0
green[i] = 0
blue[i] = 0
end
for i = 1,2*(nmod+1) do
tmpRed[i] = 0
tmpGreen[i] = 0
tmpBlue[i] = 0
end
-- don't use fading
return 0
end