Thomas Kolb
934b18e382
Packets are now read from the TUN device and transmitted. The signal goes through a channel emulator and is then received + decoded. If decoding is successful, the result is written back to the TUN device (which does not make much sense, but works for testing). Unfortunately, there still seems to be a problem in the receiver: packet loss is very high even at extremely high SNRs.
60 lines
1.1 KiB
CMake
60 lines
1.1 KiB
CMake
cmake_minimum_required (VERSION 3.2)
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project (hamnet70 VERSION 0.1 LANGUAGES C)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_FLAGS "-Wall -pedantic -Wextra -DDEBUG_LIQUID")
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include_directories(src)
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# put all .cpp and .h files into the sources variable
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set(sources
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src/utils.c
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src/utils.h
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src/main.c
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src/results.h
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src/config.h
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src/layer1/correlator.c
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src/layer1/correlator.h
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src/layer1/freq_est.c
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src/layer1/freq_est.h
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src/layer1/packet_mod.c
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src/layer1/packet_mod.h
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src/layer1/preamble.c
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src/layer1/preamble.h
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src/layer1/transmission.c
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src/layer1/transmission.h
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src/layer1/tx.c
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src/layer1/tx.h
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src/layer1/rx.c
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src/layer1/rx.h
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src/layer1/whitening.c
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src/layer1/whitening.h
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src/layer1/modcod.c
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src/layer1/modcod.h
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src/layer2/tundev.c
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src/layer2/tundev.h
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)
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include_directories(
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${CMAKE_PROJECT_NAME}
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)
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add_executable(
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${CMAKE_PROJECT_NAME}
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${sources}
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)
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# use static linking for liquid, as dynamic linking currently does not work
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# with liquid_error_info(). See github issue
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# https://github.com/jgaeddert/liquid-dsp/issues/260.
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target_link_libraries(
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${CMAKE_PROJECT_NAME}
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libliquid.a
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m
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fftw3f
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fec
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SoapySDR
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)
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add_subdirectory(test)
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