rust_musiclight/src/animation.rs

258 lines
6.0 KiB
Rust

// vim: noet
use std::fmt;
use std::error::Error as StdError;
use std::rc::Rc;
use std::cell::RefCell;
use crate::config;
use crate::signal_processing::SignalProcessing;
type Result<T> = std::result::Result<T, AnimationError>;
/////////// Error Type and Implementation ////////////
#[derive(Debug)]
pub enum AnimationError
{
LuaError(mlua::Error),
ErrorMessage(std::string::String),
}
impl fmt::Display for AnimationError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
AnimationError::LuaError(e) => f.write_fmt(format_args!("=== Lua Error ===\n{}\n=================", e))?,
AnimationError::ErrorMessage(s) => f.write_fmt(format_args!("Message({})", s))?,
};
Ok(())
}
}
impl StdError for AnimationError {
fn description(&self) -> &str {
match *self {
AnimationError::LuaError(_) => "Lua Error",
AnimationError::ErrorMessage(_) => "Error Message",
}
}
}
/////////// Helper Structs ////////////
#[derive(Copy, Clone)]
pub struct Color
{
pub r: f32,
pub g: f32,
pub b: f32,
pub w: f32
}
impl Color
{
pub fn scale(&mut self, factor: f32)
{
self.r *= factor;
self.g *= factor;
self.b *= factor;
self.w *= factor;
}
fn _limit_component(c: &mut f32)
{
if *c > 1.0 {
*c = 1.0;
} else if *c < 0.0 {
*c = 0.0;
}
}
pub fn limit(&mut self)
{
Color::_limit_component(&mut self.r);
Color::_limit_component(&mut self.g);
Color::_limit_component(&mut self.b);
Color::_limit_component(&mut self.w);
}
pub fn ref_by_index_mut(&mut self, i: usize) -> Option<&mut f32>
{
match i {
0 => Some(&mut self.r),
1 => Some(&mut self.g),
2 => Some(&mut self.b),
3 => Some(&mut self.w),
_ => None
}
}
pub fn ref_by_index(&self, i: usize) -> Option<&f32>
{
match i {
0 => Some(&self.r),
1 => Some(&self.g),
2 => Some(&self.b),
3 => Some(&self.w),
_ => None
}
}
}
/////////// Animation Trait ////////////
pub trait Animation {
fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Self;
fn init(&mut self) -> Result<()>;
fn periodic(&mut self) -> Result<()>;
fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS];
}
/////////// Animation implementations ////////////
pub mod particles
{
use crate::animation::{Color, Animation, Result};
use crate::signal_processing::SignalProcessing;
use crate::config;
use std::rc::Rc;
use std::cell::RefCell;
use rand::Rng;
const COOLDOWN_FACTOR : f32 = 0.99995;
const RGB_EXPONENT : f32 = 1.8;
const W_EXPONENT : f32 = 2.2;
const FADE_FACTOR : f32 = 0.98;
const AVG_LEDS_ACTIVATED : f32 = 0.05;
const WHITE_EXTRA_SCALE : f32 = 0.5;
pub struct Particles
{
energy : [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
max_energy : Color,
colorlists : [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
sigproc: Rc<RefCell<SignalProcessing>>,
}
impl Animation for Particles
{
fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Particles
{
Particles {
energy: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
sigproc: sigproc,
}
}
fn init(&mut self) -> Result<()>
{
Ok(())
}
fn periodic(&mut self) -> Result<()>
{
let sigproc = self.sigproc.borrow();
// extract frequency band energies
let cur_energy = Color{
r: sigproc.get_energy_in_band( 0.0, 400.0),
g: sigproc.get_energy_in_band( 400.0, 4000.0),
b: sigproc.get_energy_in_band( 4000.0, 12000.0),
w: sigproc.get_energy_in_band(12000.0, 22000.0)};
// track the maximum energy with cooldown
self.max_energy.r *= COOLDOWN_FACTOR;
if cur_energy.r > self.max_energy.r {
self.max_energy.r = cur_energy.r;
}
self.max_energy.g *= COOLDOWN_FACTOR;
if cur_energy.g > self.max_energy.g {
self.max_energy.g = cur_energy.g;
}
self.max_energy.b *= COOLDOWN_FACTOR;
if cur_energy.b > self.max_energy.b {
self.max_energy.b = cur_energy.b;
}
self.max_energy.w *= COOLDOWN_FACTOR;
if cur_energy.w > self.max_energy.w {
self.max_energy.w = cur_energy.w;
}
// fade all LEDs towards black
for strip in 0..config::NUM_STRIPS {
for led in 0..config::NUM_LEDS_PER_STRIP {
self.energy[strip][led].scale(FADE_FACTOR);
}
}
// distribute the energy for each color
let new_energy = Color{
r: (cur_energy.r / self.max_energy.r).powf(RGB_EXPONENT),
g: (cur_energy.g / self.max_energy.g).powf(RGB_EXPONENT),
b: (cur_energy.b / self.max_energy.b).powf(RGB_EXPONENT),
w: (cur_energy.w / self.max_energy.w).powf(W_EXPONENT),
};
let mut remaining_energy = new_energy;
remaining_energy.scale(AVG_LEDS_ACTIVATED * config::NUM_LEDS_TOTAL as f32);
let mut rng = rand::thread_rng();
// FIXME: how to call this code for green, blue and white as well without too much
// duplication?
for coloridx in 0..=3 {
let new_energy_ref = new_energy.ref_by_index(coloridx).unwrap();
let rem_energy_ref = remaining_energy.ref_by_index_mut(coloridx).unwrap();
while *rem_energy_ref > 0.0 {
let mut rnd_energy = rng.gen::<f32>() * (*new_energy_ref) * 5.0;
let rnd_strip = rng.gen_range(0..config::NUM_STRIPS);
let rnd_led = rng.gen_range(0..config::NUM_LEDS_PER_STRIP);
if rnd_energy > *rem_energy_ref {
rnd_energy = *rem_energy_ref;
*rem_energy_ref = 0.0;
} else {
*rem_energy_ref -= rnd_energy;
}
let led_ref = self.energy[rnd_strip][rnd_led].ref_by_index_mut(coloridx).unwrap();
*led_ref += rnd_energy;
}
}
// color post-processing
self.colorlists = self.energy;
for strip in 0..config::NUM_STRIPS {
for led in 0..config::NUM_LEDS_PER_STRIP {
self.colorlists[strip][led].w *= WHITE_EXTRA_SCALE;
self.colorlists[strip][led].limit();
}
}
Ok(())
}
fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
{
return &self.colorlists;
}
}
}