rust_musiclight/src/animation/racers.rs

392 lines
11 KiB
Rust

// vim: noet
use crate::animation::{Color, Animation, Result};
use crate::signal_processing::SignalProcessing;
use crate::config;
use std::rc::Rc;
use std::cell::RefCell;
use rand::Rng;
const COOLDOWN_FACTOR : f32 = 0.99980;
const RGB_EXPONENT : f32 = 1.5;
const W_EXPONENT : f32 = 2.2;
const W_SCALE : f32 = 0.3;
const ENERGY_FILTER_ALPHA : f32 = 0.20;
const BRIGHTNESS_FILTER_ALPHA : f32 = 0.002;
const NUM_RACERS_R : usize = 10 * config::NUM_LEDS_TOTAL / 300;
const NUM_RACERS_G : usize = 10 * config::NUM_LEDS_TOTAL / 300;
const NUM_RACERS_B : usize = 10 * config::NUM_LEDS_TOTAL / 300;
const RACER_MIN_SPEED_R : f32 = 0.5 / config::FPS_ANIMATION;
const RACER_MAX_SPEED_R : f32 = 80.0 / config::FPS_ANIMATION;
const RACER_MIN_BRIGHTNESS_R : f32 = 0.01;
const RACER_MAX_BRIGHTNESS_R : f32 = 1.00;
const RACER_MIN_SPEED_G : f32 = 0.5 / config::FPS_ANIMATION;
const RACER_MAX_SPEED_G : f32 = 80.0 / config::FPS_ANIMATION;
const RACER_MIN_BRIGHTNESS_G : f32 = 0.01;
const RACER_MAX_BRIGHTNESS_G : f32 = 1.00;
const RACER_MIN_SPEED_B : f32 = 0.5 / config::FPS_ANIMATION;
const RACER_MAX_SPEED_B : f32 = 80.0 / config::FPS_ANIMATION;
const RACER_MIN_BRIGHTNESS_B : f32 = 0.01;
const RACER_MAX_BRIGHTNESS_B : f32 = 1.00;
const SPEED_SCALE_RANGE : f32 = 0.10;
fn dbg_bar(min: f32, current: f32, max: f32)
{
const LEN: usize = 60;
let mut bar = ['.'; LEN];
let minpos = ((LEN as f32) * min / max) as usize;
let curpos = ((LEN as f32) * current / max) as usize;
for idx in minpos..LEN {
bar[idx] = '-';
}
if curpos < LEN {
bar[curpos] = '#';
}
print!("{}", bar.iter().collect::<String>());
}
/*
* A racer is a point of light that can move along the LED strips.
*/
struct Racer
{
min_speed: f32, // LEDs per frame
max_speed: f32, // LEDs per frame
direction: i8, // either +1 or -1
min_brightness: f32,
max_brightness: f32,
color: Color,
pos: f32,
brightness: f32,
flare_brightness: f32,
}
impl Racer
{
pub fn new(min_speed: f32, max_speed: f32, min_brightness: f32, max_brightness: f32, color: Color, start_pos: f32, direction: i8) -> Racer
{
Racer {
min_speed: min_speed,
max_speed: max_speed,
min_brightness: min_brightness,
max_brightness: max_brightness,
direction: direction,
color: color,
pos: start_pos,
brightness: min_brightness,
flare_brightness: 0.0,
}
}
fn _pos2ledstrip(pos: i32) -> (i32, i32)
{
let strip = pos / (config::NUM_LEDS_PER_STRIP as i32);
let mut led = pos % (config::NUM_LEDS_PER_STRIP as i32);
if (strip % 2) == 1 {
led = (config::NUM_LEDS_PER_STRIP as i32) - led - 1;
}
(strip, led)
}
pub fn update(&mut self, speed: f32, brightness: f32, flare_brightness: f32)
{
// move along the strip
let cur_speed = self.min_speed + speed * (self.max_speed - self.min_speed);
self.pos += (self.direction as f32) * cur_speed;
let maxpos = config::NUM_LEDS_TOTAL as f32;
// if the end is reached, reverse the direction
if self.pos >= maxpos {
self.direction = -1;
self.pos = 2.0 * maxpos - self.pos;
} else if self.pos <= 0.0 {
self.direction = 1;
self.pos = -self.pos;
}
self.brightness = brightness;
self.flare_brightness = flare_brightness;
}
pub fn render(&self, colorlists: &mut [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS])
{
let brightness = self.min_brightness + self.brightness * (self.max_brightness - self.min_brightness);
let fract_led = self.pos - self.pos.floor();
let led1_idx = self.pos.floor() as i32;
let led2_idx = self.pos.ceil() as i32;
let mut color = self.color;
color.w += self.flare_brightness;
let led1_color = color.scaled_copy((1.0 - fract_led) * brightness);
let led2_color = color.scaled_copy(fract_led * brightness);
if led1_idx >= 0 && led1_idx < (config::NUM_LEDS_TOTAL as i32) {
let (strip, led) = Racer::_pos2ledstrip(led1_idx);
colorlists[strip as usize][led as usize].add(&led1_color);
}
if led2_idx >= 0 && led2_idx < (config::NUM_LEDS_TOTAL as i32) {
let (strip, led) = Racer::_pos2ledstrip(led2_idx);
colorlists[strip as usize][led as usize].add(&led2_color);
}
}
}
pub struct Racers
{
max_energy : Color,
min_energy : Color,
filtered_energy : Color,
filtered_brightness : Color,
racers_r : Vec<Racer>,
racers_g : Vec<Racer>,
racers_b : Vec<Racer>,
colorlists : [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
frame_count: usize,
sigproc: Rc<RefCell<SignalProcessing>>,
}
impl Animation for Racers
{
fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Racers
{
Racers {
max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
min_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
filtered_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
filtered_brightness: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
racers_r: Vec::with_capacity(NUM_RACERS_R),
racers_g: Vec::with_capacity(NUM_RACERS_G),
racers_b: Vec::with_capacity(NUM_RACERS_B),
colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
sigproc: sigproc,
frame_count: 0,
}
}
fn init(&mut self) -> Result<()>
{
let mut rng = rand::thread_rng();
for _i in 0 .. NUM_RACERS_R {
let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
let mut dir = rng.gen::<i8>();
if dir > 0 {
dir = 1;
} else {
dir = -1;
}
self.racers_r.push(Racer::new(
RACER_MIN_SPEED_R * speed_scale,
RACER_MAX_SPEED_R * speed_scale,
RACER_MIN_BRIGHTNESS_R,
RACER_MAX_BRIGHTNESS_R,
Color{r: 1.0, g: 0.0, b: 0.0, w: 0.0},
start_pos,
dir));
}
for _i in 0 .. NUM_RACERS_G {
let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
let mut dir = rng.gen::<i8>();
if dir > 0 {
dir = 1;
} else {
dir = -1;
}
self.racers_g.push(Racer::new(
RACER_MIN_SPEED_G * speed_scale,
RACER_MAX_SPEED_G * speed_scale,
RACER_MIN_BRIGHTNESS_G,
RACER_MAX_BRIGHTNESS_G,
Color{r: 0.0, g: 1.0, b: 0.0, w: 0.0},
start_pos,
dir));
}
for _i in 0 .. NUM_RACERS_B {
let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
let mut dir = rng.gen::<i8>();
if dir > 0 {
dir = 1;
} else {
dir = -1;
}
self.racers_b.push(Racer::new(
RACER_MIN_SPEED_B * speed_scale,
RACER_MAX_SPEED_B * speed_scale,
RACER_MIN_BRIGHTNESS_B,
RACER_MAX_BRIGHTNESS_B,
Color{r: 0.0, g: 0.0, b: 1.0, w: 0.0},
start_pos,
dir));
}
Ok(())
}
fn periodic(&mut self) -> Result<()>
{
let sigproc = self.sigproc.borrow();
// extract frequency band energies
let cur_energy = Color{
r: sigproc.get_energy_in_band( 0.0, 400.0),
g: sigproc.get_energy_in_band( 400.0, 4000.0),
b: sigproc.get_energy_in_band( 4000.0, 12000.0),
w: sigproc.get_energy_in_band(12000.0, 22000.0)};
for i in 0..4 {
let f = self.filtered_energy.ref_by_index_mut(i).unwrap();
let n = cur_energy.ref_by_index(i).unwrap();
*f = (1.0 - ENERGY_FILTER_ALPHA) * (*f) + ENERGY_FILTER_ALPHA * (*n);
}
// track the maximum energy with cooldown
self.max_energy.r *= COOLDOWN_FACTOR;
if self.filtered_energy.r > self.max_energy.r {
self.max_energy.r = self.filtered_energy.r;
}
self.max_energy.g *= COOLDOWN_FACTOR;
if self.filtered_energy.g > self.max_energy.g {
self.max_energy.g = self.filtered_energy.g;
}
self.max_energy.b *= COOLDOWN_FACTOR;
if self.filtered_energy.b > self.max_energy.b {
self.max_energy.b = self.filtered_energy.b;
}
self.max_energy.w *= COOLDOWN_FACTOR;
if self.filtered_energy.w > self.max_energy.w {
self.max_energy.w = self.filtered_energy.w;
}
// track the minimum energy with warmup
self.min_energy.r += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.r * 0.5 - self.min_energy.r);
if self.filtered_energy.r < self.min_energy.r {
self.min_energy.r = self.filtered_energy.r;
}
self.min_energy.g += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.g * 0.5 - self.min_energy.g);
if self.filtered_energy.g < self.min_energy.g {
self.min_energy.g = self.filtered_energy.g;
}
self.min_energy.b += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.b * 0.5 - self.min_energy.b);
if self.filtered_energy.b < self.min_energy.b {
self.min_energy.b = self.filtered_energy.b;
}
self.min_energy.w += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.w * 0.5 - self.min_energy.w);
if self.filtered_energy.w < self.min_energy.w {
self.min_energy.w = self.filtered_energy.w;
}
// set all LEDs initially to black
for strip in 0..config::NUM_STRIPS {
for led in 0..config::NUM_LEDS_PER_STRIP {
//self.colorlists[strip][led].scale(FADE_FACTOR);
self.colorlists[strip][led] = Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0};
}
}
// rescaling and normalization of the energies
let brightness = Color{
r: ((self.filtered_energy.r - self.min_energy.r) / (self.max_energy.r - self.min_energy.r)).powf(RGB_EXPONENT),
g: ((self.filtered_energy.g - self.min_energy.g) / (self.max_energy.g - self.min_energy.g)).powf(RGB_EXPONENT),
b: ((self.filtered_energy.b - self.min_energy.b) / (self.max_energy.b - self.min_energy.b)).powf(RGB_EXPONENT),
w: ((self.filtered_energy.w - self.min_energy.w) / (self.max_energy.w - self.min_energy.w)).powf(W_EXPONENT) * W_SCALE,
};
// lowpass-filter brightness to reduce intensive fast flashing
for i in 0..4 {
let f = self.filtered_brightness.ref_by_index_mut(i).unwrap();
let n = brightness.ref_by_index(i).unwrap();
*f = (1.0 - BRIGHTNESS_FILTER_ALPHA) * (*f) + BRIGHTNESS_FILTER_ALPHA * (*n);
}
// update all racers
let f = &self.filtered_brightness;
let speed = &brightness;
self.racers_r.iter_mut().for_each(|x| x.update(speed.r, f.r, f.w));
self.racers_g.iter_mut().for_each(|x| x.update(speed.g, f.g, f.w));
self.racers_b.iter_mut().for_each(|x| x.update(speed.b, f.b, f.w));
// render all racers
for racer in self.racers_r.iter() {
racer.render(&mut self.colorlists);
}
for racer in self.racers_g.iter() {
racer.render(&mut self.colorlists);
}
for racer in self.racers_b.iter() {
racer.render(&mut self.colorlists);
}
// color post-processing
for strip in 0..config::NUM_STRIPS {
for led in 0..config::NUM_LEDS_PER_STRIP {
self.colorlists[strip][led].limit();
}
}
// debug stuff
self.frame_count += 1;
if self.frame_count % 100 == 0 {
println!("---");
print!("Red "); dbg_bar(self.min_energy.r, self.filtered_brightness.r, self.max_energy.r); println!("{:11.2}", self.max_energy.r);
print!("Green "); dbg_bar(self.min_energy.g, self.filtered_brightness.g, self.max_energy.g); println!("{:11.2}", self.max_energy.g);
print!("Blue "); dbg_bar(self.min_energy.b, self.filtered_brightness.b, self.max_energy.b); println!("{:11.2}", self.max_energy.b);
print!("White "); dbg_bar(self.min_energy.w, self.filtered_brightness.w, self.max_energy.w); println!("{:11.2}", self.max_energy.w);
}
Ok(())
}
fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
{
return &self.colorlists;
}
}