rust_musiclight/src/animation/fire.rs

186 lines
4.6 KiB
Rust

// vim: noet
use crate::animation::{Color, Animation, Result};
use crate::signal_processing::SignalProcessing;
use crate::config;
use std::rc::Rc;
use std::cell::RefCell;
use std::collections::VecDeque;
use rand::Rng;
const COOLDOWN_FACTOR : f32 = 0.99995;
const MAX_ENERGY_PROPAGATION : f32 = 0.4;
const RM_ENERGY_SUB : f32 = 0.011;
const RM_ENERGY_MULT : f32 = 0.995;
const EXPONENT : f32 = 1.50;
const W_EXPONENT : f32 = 2.20;
const W_SCALE : f32 = 0.3;
const OVERDRIVE : f32 = 0.3;
// A single-color flame.
// This struct contains the energy generation and propagation algorithm.
pub struct Flame
{
energy: [ [f32; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
}
impl Flame
{
fn new() -> Flame
{
Flame {
energy: [ [0.0; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
}
}
fn update(&mut self, new_energy: f32)
{
let mut rng = rand::thread_rng();
for strip in 0..config::NUM_STRIPS {
// Add new energy in the bottom row
self.energy[strip][0] += rng.gen::<f32>() * new_energy;
// Remove energy at the top
self.energy[strip][config::NUM_LEDS_PER_STRIP-1] *= 1.0 - rng.gen::<f32>() * MAX_ENERGY_PROPAGATION;
// move energy upwards
for led_out in (1..config::NUM_LEDS_PER_STRIP).rev() {
let led_in = led_out - 1;
let energy_moved = self.energy[strip][led_in] * rng.gen::<f32>() * MAX_ENERGY_PROPAGATION;
self.energy[strip][led_in] -= energy_moved;
self.energy[strip][led_out] += energy_moved;
}
// globally remove energy
for led in 0..config::NUM_LEDS_PER_STRIP {
self.energy[strip][led] *= RM_ENERGY_MULT;
if self.energy[strip][led] > RM_ENERGY_SUB {
self.energy[strip][led] -= RM_ENERGY_SUB;
} else {
self.energy[strip][led] = 0.0;
}
}
}
}
fn print(&self)
{
println!("-----");
for led in 0..config::NUM_LEDS_PER_STRIP {
for strip in 0..config::NUM_STRIPS {
print!("{:8.3} ", self.energy[strip][led]);
}
println!();
}
println!("-END-");
}
fn get_energy(&self, strip: usize, led: usize) -> f32
{
self.energy[strip][led]
}
}
// Merges multiple single-colored flames in a multi-colored one.
pub struct Fire
{
r_flame: Flame,
g_flame: Flame,
b_flame: Flame,
w_flame: Flame,
max_energy: Color,
colorlists: [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
sigproc: Rc<RefCell<SignalProcessing>>,
}
impl Animation for Fire
{
fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Fire
{
Fire {
r_flame: Flame::new(),
g_flame: Flame::new(),
b_flame: Flame::new(),
w_flame: Flame::new(),
max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
sigproc: sigproc,
}
}
fn init(&mut self) -> Result<()>
{
Ok(())
}
fn periodic(&mut self) -> Result<()>
{
let sigproc = self.sigproc.borrow();
// extract frequency band energies
let cur_energy = Color{
r: sigproc.get_energy_in_band( 0.0, 400.0),
g: sigproc.get_energy_in_band( 400.0, 4000.0),
b: sigproc.get_energy_in_band( 4000.0, 12000.0),
w: sigproc.get_energy_in_band(12000.0, 22000.0)};
// track the maximum energy with cooldown
self.max_energy.r *= COOLDOWN_FACTOR;
if cur_energy.r > self.max_energy.r {
self.max_energy.r = cur_energy.r;
}
self.max_energy.g *= COOLDOWN_FACTOR;
if cur_energy.g > self.max_energy.g {
self.max_energy.g = cur_energy.g;
}
self.max_energy.b *= COOLDOWN_FACTOR;
if cur_energy.b > self.max_energy.b {
self.max_energy.b = cur_energy.b;
}
self.max_energy.w *= COOLDOWN_FACTOR;
if cur_energy.w > self.max_energy.w {
self.max_energy.w = cur_energy.w;
}
// update the flames
self.r_flame.update((cur_energy.r / self.max_energy.r).powf(EXPONENT));
self.g_flame.update((cur_energy.g / self.max_energy.g).powf(EXPONENT));
self.b_flame.update((cur_energy.b / self.max_energy.b).powf(EXPONENT));
self.w_flame.update((cur_energy.w / self.max_energy.w).powf(W_EXPONENT));
//self.r_flame.print();
// color rendering and post-processing
for strip in 0..config::NUM_STRIPS {
for led in 0..config::NUM_LEDS_PER_STRIP {
self.colorlists[strip][led] = Color {
r: self.r_flame.get_energy(strip, led),
g: self.g_flame.get_energy(strip, led),
b: self.b_flame.get_energy(strip, led),
w: self.w_flame.get_energy(strip, led) * W_SCALE
};
self.colorlists[strip][led].limit();
}
}
Ok(())
}
fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
{
return &self.colorlists;
}
}