musiclight2/pulsetunnel.lua

94 lines
2 KiB
Lua

COOLDOWN_FACTOR = 0.9998
num_modules = 20
center_module = 10
-- maximum energy values for each band
maxRedEnergy = 1
maxGreenEnergy = 1
maxBlueEnergy = 1
-- output color buffers
red = {}
green = {}
blue = {}
tmpRed = {}
tmpGreen = {}
tmpBlue = {}
function weighted_avg(array, centerIndex)
return 0.2 * array[centerIndex - 1] +
0.6 * array[centerIndex] +
0.2 * array[centerIndex + 1]
end
function periodic()
local redEnergy = get_energy_in_band(0, 400);
local greenEnergy = get_energy_in_band(400, 4000);
local blueEnergy = get_energy_in_band(4000, 22000);
local centerIndex = 2 * center_module;
maxRedEnergy = maxRedEnergy * COOLDOWN_FACTOR
if redEnergy > maxRedEnergy then
maxRedEnergy = redEnergy
end
maxGreenEnergy = maxGreenEnergy * COOLDOWN_FACTOR
if greenEnergy > maxGreenEnergy then
maxGreenEnergy = greenEnergy
end
maxBlueEnergy = maxBlueEnergy * COOLDOWN_FACTOR
if blueEnergy > maxBlueEnergy then
maxBlueEnergy = blueEnergy
end
-- move the color buffers on by one in each direction
for i = 2,centerIndex,1 do
tmpRed[i-1] = tmpRed[i]
tmpGreen[i-1] = tmpGreen[i]
tmpBlue[i-1] = tmpBlue[i]
end
for i = #tmpRed-1,centerIndex,-1 do
tmpRed[i+1] = tmpRed[i]
tmpGreen[i+1] = tmpGreen[i]
tmpBlue[i+1] = tmpBlue[i]
end
-- set the new value for the center module
tmpRed[centerIndex] = redEnergy / maxRedEnergy
tmpGreen[centerIndex] = greenEnergy / maxGreenEnergy
tmpBlue[centerIndex] = blueEnergy / maxBlueEnergy
for i = 1,num_modules do
red[i] = weighted_avg(tmpRed, 2*i)
green[i] = weighted_avg(tmpGreen, 2*i)
blue[i] = weighted_avg(tmpBlue, 2*i)
end
-- return the 3 color arrays
return red, green, blue
end
function init(nmod, cmod)
num_modules = nmod
center_module = cmod
for i = 1,nmod do
red[i] = 0
green[i] = 0
blue[i] = 0
end
for i = 1,2*(nmod+1) do
tmpRed[i] = 0
tmpGreen[i] = 0
tmpBlue[i] = 0
end
-- don't use fading
return 0
end