particles.lua: apply exponent before distributing energy
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@ -1,10 +1,11 @@
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COOLDOWN_FACTOR = 0.9998
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MAX_ENERGY_PROPAGATION = 0.5
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EXPONENT=1.3
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W_EXPONENT=1.8
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EXPONENT=1.8
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W_EXPONENT=2.2
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OVERDRIVE=1
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FADE_FACTOR = 0.94
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FADE_FACTOR = 0.96
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AVG_LEDS_ACTIVATED = 0.05
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WHITE_EXTRA_SCALE = 0.5
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num_modules = 1
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num_strips = 1
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@ -98,10 +99,10 @@ function periodic()
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fade2black(fireBlueEnergy)
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fade2black(fireWhiteEnergy)
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distributeEnergy(redEnergy / maxRedEnergy, fireRedEnergy)
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distributeEnergy(greenEnergy / maxGreenEnergy, fireGreenEnergy)
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distributeEnergy(blueEnergy / maxBlueEnergy, fireBlueEnergy)
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distributeEnergy(whiteEnergy / maxWhiteEnergy, fireWhiteEnergy)
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distributeEnergy((redEnergy / maxRedEnergy)^EXPONENT, fireRedEnergy)
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distributeEnergy((greenEnergy / maxGreenEnergy)^EXPONENT, fireGreenEnergy)
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distributeEnergy((blueEnergy / maxBlueEnergy)^EXPONENT, fireBlueEnergy)
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distributeEnergy((whiteEnergy / maxWhiteEnergy)^W_EXPONENT, fireWhiteEnergy)
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-- make colors more exciting + remove the first (flickering) mass
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-- TODO: update
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@ -109,10 +110,10 @@ function periodic()
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for s = 1,num_strips do
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i = idx(s, m)
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rval = limit(OVERDRIVE * fireRedEnergy[i]^EXPONENT)
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gval = limit(OVERDRIVE * fireGreenEnergy[i]^EXPONENT)
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bval = limit(OVERDRIVE * fireBlueEnergy[i]^EXPONENT)
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wval = limit(OVERDRIVE * fireWhiteEnergy[i]^W_EXPONENT)
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rval = limit(OVERDRIVE * fireRedEnergy[i])
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gval = limit(OVERDRIVE * fireGreenEnergy[i])
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bval = limit(OVERDRIVE * fireBlueEnergy[i])
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wval = limit(OVERDRIVE * fireWhiteEnergy[i] * WHITE_EXTRA_SCALE)
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red[i] = rval
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green[i] = gval
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