particles.lua: fixed some comments
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@ -16,7 +16,7 @@ maxGreenEnergy = 1
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maxBlueEnergy = 1
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maxBlueEnergy = 1
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maxWhiteEnergy = 1
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maxWhiteEnergy = 1
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-- array storing the flame’s energy for each pixel
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-- array storing the energy for each pixel
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fireRedEnergy = {}
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fireRedEnergy = {}
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fireGreenEnergy = {}
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fireGreenEnergy = {}
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fireBlueEnergy = {}
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fireBlueEnergy = {}
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@ -104,8 +104,7 @@ function periodic()
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distributeEnergy((blueEnergy / maxBlueEnergy)^EXPONENT, fireBlueEnergy)
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distributeEnergy((blueEnergy / maxBlueEnergy)^EXPONENT, fireBlueEnergy)
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distributeEnergy((whiteEnergy / maxWhiteEnergy)^W_EXPONENT, fireWhiteEnergy)
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distributeEnergy((whiteEnergy / maxWhiteEnergy)^W_EXPONENT, fireWhiteEnergy)
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-- make colors more exciting + remove the first (flickering) mass
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-- Color post-processing
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-- TODO: update
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for m = 1,num_modules do
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for m = 1,num_modules do
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for s = 1,num_strips do
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for s = 1,num_strips do
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i = idx(s, m)
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i = idx(s, m)
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