Update Lua API to support 2D LED arrays
It’s a whole new dimension!
This commit is contained in:
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54609eae89
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4
config.h
4
config.h
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@ -16,13 +16,13 @@
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// configuration variables for musiclight2
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// networking
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#define HOST "musiclight0.wiese.icmp.camp"
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#define HOST "192.168.42.1"
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#define PORT 2703
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// FFT transformation parameters
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#define FFT_EXPONENT 8 // ATTENTION: when you change this, run gen_lut.py with this value as argument
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#define BLOCK_LEN (1 << FFT_EXPONENT) // 2^FFT_EXPONENT
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#define SAMPLE_RATE 48000
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#define SAMPLE_RATE 44100
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#define DATALEN (BLOCK_LEN / 2)
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// Number of parts in the sample buffer
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@ -1,7 +1,8 @@
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WS2801_HOST = "10.42.6.183"
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WS2801_HOST = "192.168.42.1"
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WS2801_PORT = 2703
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NUM_MODULES = 16
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NUM_STRIPS = 8
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CENTER_MODULE = 8
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GAMMA = 2.0
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24
flame.lua
24
flame.lua
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@ -157,25 +157,35 @@ function periodic()
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end
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-- make colors more exciting + remove the first (flickering) mass
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for i = 1,num_modules do
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red[i] = limit(OVERDRIVE * r_tmp[i+1]^EXPONENT)
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green[i] = limit(OVERDRIVE * g_tmp[i+1]^EXPONENT)
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blue[i] = limit(OVERDRIVE * b_tmp[i+1]^EXPONENT)
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white[i] = limit(OVERDRIVE * w_tmp[i+1]^W_EXPONENT)
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for m = 1,num_modules do
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rval = limit(OVERDRIVE * r_tmp[m+1]^EXPONENT)
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gval = limit(OVERDRIVE * g_tmp[m+1]^EXPONENT)
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bval = limit(OVERDRIVE * b_tmp[m+1]^EXPONENT)
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wval = limit(OVERDRIVE * w_tmp[m+1]^W_EXPONENT)
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for s = 1,num_strip do
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i = idx(s, m)
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red[i] = rval
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green[i] = gval
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blue[i] = bval
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white[i] = wval
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end
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end
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-- return the 4 color arrays
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return red, green, blue, white
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end
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function init(nmod, cmod)
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function init(nstrip, nmod, cmod)
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num_strip = nstrip
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num_modules = nmod
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center_module = nmod --cmod
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num_masses = nmod+1 --math.floor(nmod/2)
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excitement_pos = 1
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for i = 1,nmod do
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for i = 1,(nmod*nstrip) do
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red[i] = 0
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green[i] = 0
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blue[i] = 0
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@ -15,6 +15,7 @@
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#include <lua5.3/lauxlib.h>
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#include "fft.h"
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#include "utils.h"
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#include "config.h"
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@ -66,9 +67,24 @@ static int l_get_rms(lua_State *L) {
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return 1; // number of return values
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}
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// calculate the position in the output arrays from strip and module index
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static int l_idx(lua_State *L) {
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luaL_checktype(L, 1, LUA_TNUMBER);
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int strip = lua_tointeger(L, 1) - 1; // -1 because Lua counts from 1
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luaL_checktype(L, 2, LUA_TNUMBER);
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int module = lua_tointeger(L, 2) - 1; // -1 because Lua counts from 1
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lua_pushnumber(L, idx(strip, module) + 1); // +1 because Lua counts from 1
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return 1; // number of return values
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}
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void lua_register_funcs(lua_State *L) {
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lua_register(L, "get_energy_in_band", l_get_energy_in_band);
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lua_register(L, "get_fft", l_get_fft);
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lua_register(L, "get_signal", l_get_signal);
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lua_register(L, "get_rms", l_get_rms);
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lua_register(L, "idx", l_idx);
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}
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55
main.c
55
main.c
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@ -36,11 +36,8 @@
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// Number of new samples put into the buffer each frame
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#define READ_SAMPLES (BLOCK_LEN / BUFFER_PARTS)
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#define NUM_SK6812 8
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value_type fft[BLOCK_LEN];
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value_type rms;
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value_type redEnergy, greenEnergy, blueEnergy;
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value_type lastUpdateTime = 0;
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sample signal[BLOCK_LEN];
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@ -49,6 +46,9 @@ sem_t fftSemaphore;
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struct sk6812_ctx sk6812;
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int num_modules;
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int num_strips;
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int running = 1;
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void* fft_thread(void *param) {
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@ -181,7 +181,11 @@ int main(int argc, char **argv) {
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lua_getglobal(L, "NUM_MODULES");
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if(!lua_isnumber(L, -1)) return 2;
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int num_modules = lua_tointeger(L, -1);
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num_modules = lua_tointeger(L, -1);
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lua_getglobal(L, "NUM_STRIPS");
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if(!lua_isnumber(L, -1)) return 2;
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num_strips = lua_tointeger(L, -1);
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lua_getglobal(L, "CENTER_MODULE");
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if(!lua_isnumber(L, -1)) return 2;
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@ -198,10 +202,10 @@ int main(int argc, char **argv) {
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lua_setglobal(L, "DATALEN");
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// allocate arrays
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red = malloc(num_modules * sizeof(double));
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green = malloc(num_modules * sizeof(double));
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blue = malloc(num_modules * sizeof(double));
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white = malloc(num_modules * sizeof(double));
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red = malloc(num_strips * num_modules * sizeof(double));
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green = malloc(num_strips * num_modules * sizeof(double));
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blue = malloc(num_strips * num_modules * sizeof(double));
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white = malloc(num_strips * num_modules * sizeof(double));
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// load and initialize the script
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if(luaL_loadfile(L, argv[1])) {
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@ -215,9 +219,10 @@ int main(int argc, char **argv) {
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// call the init function
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lua_getglobal(L, "init");
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lua_pushnumber(L, num_strips);
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lua_pushnumber(L, num_modules);
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lua_pushnumber(L, center_module);
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if(lua_pcall(L, 2, 1, 0)) {
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if(lua_pcall(L, 3, 1, 0)) {
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lua_showerror(L, "lua_pcall(init) failed.");
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}
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@ -247,27 +252,29 @@ int main(int argc, char **argv) {
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}
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// read the return values (reverse order, as lua uses a stack)
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lua_readdoublearray(L, white, num_modules);
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lua_readdoublearray(L, blue, num_modules);
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lua_readdoublearray(L, green, num_modules);
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lua_readdoublearray(L, red, num_modules);
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lua_readdoublearray(L, white, num_strips*num_modules);
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lua_readdoublearray(L, blue, num_strips*num_modules);
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lua_readdoublearray(L, green, num_strips*num_modules);
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lua_readdoublearray(L, red, num_strips*num_modules);
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for(int s = 0; s < NUM_SK6812; s++) {
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for(int s = 0; s < num_strips; s++) {
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if(useFading) {
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for(i = 0; i < num_modules; i++) {
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int lidx = idx(s, i);
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sk6812_fade_color(&sk6812, s, i,
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255 * gamma_correct(red[i], gamma),
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255 * gamma_correct(green[i], gamma),
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255 * gamma_correct(blue[i], gamma),
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255 * gamma_correct(white[i], gamma));
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255 * gamma_correct(red[lidx], gamma),
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255 * gamma_correct(green[lidx], gamma),
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255 * gamma_correct(blue[lidx], gamma),
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255 * gamma_correct(white[lidx], gamma));
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}
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} else {
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for(i = 0; i < num_modules; i++) {
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int lidx = idx(s, i);
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sk6812_set_color(&sk6812, s, i,
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255 * gamma_correct(red[i], gamma),
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255 * gamma_correct(green[i], gamma),
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255 * gamma_correct(blue[i], gamma),
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255 * gamma_correct(white[i], gamma));
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255 * gamma_correct(red[lidx], gamma),
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255 * gamma_correct(green[lidx], gamma),
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255 * gamma_correct(blue[lidx], gamma),
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255 * gamma_correct(white[lidx], gamma));
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}
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}
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}
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@ -278,7 +285,7 @@ int main(int argc, char **argv) {
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printf("Idle for 1 second -> stopping updates.\n");
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for(i = 0; i < num_modules; i++) {
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for(int s = 0; s < NUM_SK6812; s++) {
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for(int s = 0; s < num_strips; s++) {
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sk6812_fade_color(&sk6812, s, i, 0, 0, 0, 20);
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}
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}
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@ -296,9 +303,7 @@ int main(int argc, char **argv) {
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sleep_until(nextFrame);
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}
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for(int i = 0; i < NUM_SK6812; i++) {
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sk6812_shutdown(&sk6812);
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}
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// free arrays
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free(red);
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2
old_scripts/README.txt
Normal file
2
old_scripts/README.txt
Normal file
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@ -0,0 +1,2 @@
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The scripts in this directory are no longer compatible with the current API and
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are preserved just for their algorithms.
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206
old_scripts/flame.lua
Normal file
206
old_scripts/flame.lua
Normal file
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@ -0,0 +1,206 @@
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COOLDOWN_FACTOR = 0.9998
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OVERDRIVE = 1.70
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EXPONENT = 1.5
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W_EXPONENT = 2.2
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M = 10.0 -- mass
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D = 1 -- spring strength
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DAMPING = {} -- filled in init()
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num_modules = 16
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center_module = 16
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num_masses = math.floor(num_modules/2)
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excitement_pos = 1
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-- maximum energy values for each band
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maxRedEnergy = 1
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maxGreenEnergy = 1
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maxBlueEnergy = 1
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maxWhiteEnergy = 1
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-- spring-mass-grid values
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pos_r = {}
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pos_g = {}
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pos_b = {}
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pos_w = {}
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vel_r = {}
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vel_g = {}
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vel_b = {}
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vel_w = {}
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acc_r = {}
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acc_g = {}
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acc_b = {}
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acc_w = {}
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-- output color buffers
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red = {}
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green = {}
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blue = {}
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white = {}
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r_tmp = {}
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g_tmp = {}
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b_tmp = {}
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w_tmp = {}
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function limit(val)
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if val > 1 then
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return 1
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elseif val < 0 then
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return 0
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else
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return val
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end
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end
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function periodic()
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local redEnergy = get_energy_in_band(0, 400);
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local greenEnergy = get_energy_in_band(400, 4000);
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local blueEnergy = get_energy_in_band(4000, 12000);
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local whiteEnergy = get_energy_in_band(12000, 22000);
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local centerIndex = 2 * center_module + 1;
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--print(maxRedEnergy .. "\t" .. maxGreenEnergy .. "\t" .. maxBlueEnergy .. "\t" .. maxWhiteEnergy)
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maxRedEnergy = maxRedEnergy * COOLDOWN_FACTOR
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if redEnergy > maxRedEnergy then
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maxRedEnergy = redEnergy
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end
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maxGreenEnergy = maxGreenEnergy * COOLDOWN_FACTOR
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if greenEnergy > maxGreenEnergy then
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maxGreenEnergy = greenEnergy
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end
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maxBlueEnergy = maxBlueEnergy * COOLDOWN_FACTOR
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if blueEnergy > maxBlueEnergy then
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maxBlueEnergy = blueEnergy
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end
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maxWhiteEnergy = maxWhiteEnergy * COOLDOWN_FACTOR
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if whiteEnergy > maxWhiteEnergy then
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maxWhiteEnergy = whiteEnergy
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end
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-- update the spring-mass string
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-- the outside masses are special, as they are auto-returned to 0 position
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-- { spring-mass pendulum } { friction }
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--acc_r[1] = (-pos_r[1] + (pos_r[2] - pos_r[1])) * D / M
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--acc_g[1] = (-pos_g[1] + (pos_g[2] - pos_g[1])) * D / M
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--acc_b[1] = (-pos_b[1] + (pos_b[2] - pos_b[1])) * D / M
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--acc_w[1] = (-pos_w[1] + (pos_w[2] - pos_w[1])) * D / M
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acc_r[num_masses] = (-pos_r[num_masses] + (pos_r[num_masses-1] - pos_r[num_masses])) * D / M
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acc_g[num_masses] = (-pos_g[num_masses] + (pos_g[num_masses-1] - pos_g[num_masses])) * D / M
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acc_b[num_masses] = (-pos_b[num_masses] + (pos_b[num_masses-1] - pos_b[num_masses])) * D / M
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acc_w[num_masses] = (-pos_w[num_masses] + (pos_w[num_masses-1] - pos_w[num_masses])) * D / M
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-- inside masses are only influenced by their neighbors
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for i = 2,num_masses-1 do
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acc_r[i] = (pos_r[i-1] + pos_r[i+1] - 2 * pos_r[i]) * D / M
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acc_g[i] = (pos_g[i-1] + pos_g[i+1] - 2 * pos_g[i]) * D / M
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acc_b[i] = (pos_b[i-1] + pos_b[i+1] - 2 * pos_b[i]) * D / M
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acc_w[i] = (pos_w[i-1] + pos_w[i+1] - 2 * pos_w[i]) * D / M
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end
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-- update velocity and position
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for i = 1,num_masses do
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vel_r[i] = DAMPING[i] * (vel_r[i] + acc_r[i])
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vel_g[i] = DAMPING[i] * (vel_g[i] + acc_g[i])
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vel_b[i] = DAMPING[i] * (vel_b[i] + acc_b[i])
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vel_w[i] = DAMPING[i] * (vel_w[i] + acc_w[i])
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pos_r[i] = pos_r[i] + vel_r[i]
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pos_g[i] = pos_g[i] + vel_g[i]
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pos_b[i] = pos_b[i] + vel_b[i]
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pos_w[i] = pos_w[i] + vel_w[i]
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end
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-- set the new position for the center module
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newRed = redEnergy / maxRedEnergy
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pos_r[excitement_pos] = newRed
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vel_r[excitement_pos] = 0
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acc_r[excitement_pos] = 0
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newGreen = greenEnergy / maxGreenEnergy
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pos_g[excitement_pos] = newGreen
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vel_g[excitement_pos] = 0
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acc_g[excitement_pos] = 0
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newBlue = blueEnergy / maxBlueEnergy
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pos_b[excitement_pos] = newBlue
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vel_b[excitement_pos] = 0
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acc_b[excitement_pos] = 0
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newWhite = whiteEnergy / maxWhiteEnergy
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pos_w[excitement_pos] = newWhite
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vel_w[excitement_pos] = 0
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acc_w[excitement_pos] = 0
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-- map to LED modules
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for i = 1,num_masses do
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r_tmp[i] = pos_r[i]
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g_tmp[i] = pos_g[i]
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b_tmp[i] = pos_b[i]
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w_tmp[i] = pos_w[i]
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--r_tmp[num_modules-i+1] = pos_r[i]
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--g_tmp[num_modules-i+1] = pos_g[i]
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--b_tmp[num_modules-i+1] = pos_b[i]
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--w_tmp[num_modules-i+1] = pos_w[i]
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--print(i, pos_r[i])
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end
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-- make colors more exciting + remove the first (flickering) mass
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for i = 1,num_modules do
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red[i] = limit(OVERDRIVE * r_tmp[i+1]^EXPONENT)
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green[i] = limit(OVERDRIVE * g_tmp[i+1]^EXPONENT)
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blue[i] = limit(OVERDRIVE * b_tmp[i+1]^EXPONENT)
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white[i] = limit(OVERDRIVE * w_tmp[i+1]^W_EXPONENT)
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end
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-- return the 4 color arrays
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return red, green, blue, white
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end
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function init(nmod, cmod)
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num_modules = nmod
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center_module = nmod --cmod
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num_masses = nmod+1 --math.floor(nmod/2)
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excitement_pos = 1
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for i = 1,nmod do
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red[i] = 0
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green[i] = 0
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blue[i] = 0
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white[i] = 0
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end
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for i = 1,num_masses do
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pos_r[i] = 0
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pos_g[i] = 0
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pos_b[i] = 0
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pos_w[i] = 0
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vel_r[i] = 0
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vel_g[i] = 0
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vel_b[i] = 0
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vel_w[i] = 0
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acc_r[i] = 0
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acc_g[i] = 0
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acc_b[i] = 0
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acc_w[i] = 0
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DAMPING[i] = 1 - 0.15 * math.abs((i - excitement_pos) / num_masses)^2
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end
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-- don't use fading
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return 0
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end
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@ -1,4 +1,4 @@
|
|||
#!/bin/sh
|
||||
|
||||
#dd if=/tmp/mpd.fifo bs=1024 | ./musiclight2
|
||||
./musiclight2 $* < /tmp/mpd.fifo
|
||||
./musiclight2 $* < /tmp/musiclight.fifo
|
||||
|
|
6
utils.c
6
utils.c
|
@ -15,6 +15,8 @@
|
|||
|
||||
#include "utils.h"
|
||||
|
||||
extern int num_modules;
|
||||
|
||||
double get_hires_time(void) {
|
||||
struct timespec clk;
|
||||
clock_gettime(CLOCK_REALTIME, &clk);
|
||||
|
@ -41,3 +43,7 @@ void sleep_until(double hires_time) {
|
|||
} while(ret == EINTR);
|
||||
}
|
||||
|
||||
int idx(int strip, int module)
|
||||
{
|
||||
return strip * num_modules + module;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue