Update Lua API to support 2D LED arrays

It’s a whole new dimension!
This commit is contained in:
Thomas Kolb 2020-05-15 23:17:26 +02:00
parent 54609eae89
commit 4041923cc7
18 changed files with 327 additions and 80 deletions

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@ -16,13 +16,13 @@
// configuration variables for musiclight2 // configuration variables for musiclight2
// networking // networking
#define HOST "musiclight0.wiese.icmp.camp" #define HOST "192.168.42.1"
#define PORT 2703 #define PORT 2703
// FFT transformation parameters // FFT transformation parameters
#define FFT_EXPONENT 8 // ATTENTION: when you change this, run gen_lut.py with this value as argument #define FFT_EXPONENT 8 // ATTENTION: when you change this, run gen_lut.py with this value as argument
#define BLOCK_LEN (1 << FFT_EXPONENT) // 2^FFT_EXPONENT #define BLOCK_LEN (1 << FFT_EXPONENT) // 2^FFT_EXPONENT
#define SAMPLE_RATE 48000 #define SAMPLE_RATE 44100
#define DATALEN (BLOCK_LEN / 2) #define DATALEN (BLOCK_LEN / 2)
// Number of parts in the sample buffer // Number of parts in the sample buffer

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@ -1,7 +1,8 @@
WS2801_HOST = "10.42.6.183" WS2801_HOST = "192.168.42.1"
WS2801_PORT = 2703 WS2801_PORT = 2703
NUM_MODULES = 16 NUM_MODULES = 16
NUM_STRIPS = 8
CENTER_MODULE = 8 CENTER_MODULE = 8
GAMMA = 2.0 GAMMA = 2.0

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@ -157,25 +157,35 @@ function periodic()
end end
-- make colors more exciting + remove the first (flickering) mass -- make colors more exciting + remove the first (flickering) mass
for i = 1,num_modules do for m = 1,num_modules do
red[i] = limit(OVERDRIVE * r_tmp[i+1]^EXPONENT) rval = limit(OVERDRIVE * r_tmp[m+1]^EXPONENT)
green[i] = limit(OVERDRIVE * g_tmp[i+1]^EXPONENT) gval = limit(OVERDRIVE * g_tmp[m+1]^EXPONENT)
blue[i] = limit(OVERDRIVE * b_tmp[i+1]^EXPONENT) bval = limit(OVERDRIVE * b_tmp[m+1]^EXPONENT)
white[i] = limit(OVERDRIVE * w_tmp[i+1]^W_EXPONENT) wval = limit(OVERDRIVE * w_tmp[m+1]^W_EXPONENT)
for s = 1,num_strip do
i = idx(s, m)
red[i] = rval
green[i] = gval
blue[i] = bval
white[i] = wval
end
end end
-- return the 4 color arrays -- return the 4 color arrays
return red, green, blue, white return red, green, blue, white
end end
function init(nmod, cmod) function init(nstrip, nmod, cmod)
num_strip = nstrip
num_modules = nmod num_modules = nmod
center_module = nmod --cmod center_module = nmod --cmod
num_masses = nmod+1 --math.floor(nmod/2) num_masses = nmod+1 --math.floor(nmod/2)
excitement_pos = 1 excitement_pos = 1
for i = 1,nmod do for i = 1,(nmod*nstrip) do
red[i] = 0 red[i] = 0
green[i] = 0 green[i] = 0
blue[i] = 0 blue[i] = 0

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@ -15,6 +15,7 @@
#include <lua5.3/lauxlib.h> #include <lua5.3/lauxlib.h>
#include "fft.h" #include "fft.h"
#include "utils.h"
#include "config.h" #include "config.h"
@ -66,9 +67,24 @@ static int l_get_rms(lua_State *L) {
return 1; // number of return values return 1; // number of return values
} }
// calculate the position in the output arrays from strip and module index
static int l_idx(lua_State *L) {
luaL_checktype(L, 1, LUA_TNUMBER);
int strip = lua_tointeger(L, 1) - 1; // -1 because Lua counts from 1
luaL_checktype(L, 2, LUA_TNUMBER);
int module = lua_tointeger(L, 2) - 1; // -1 because Lua counts from 1
lua_pushnumber(L, idx(strip, module) + 1); // +1 because Lua counts from 1
return 1; // number of return values
}
void lua_register_funcs(lua_State *L) { void lua_register_funcs(lua_State *L) {
lua_register(L, "get_energy_in_band", l_get_energy_in_band); lua_register(L, "get_energy_in_band", l_get_energy_in_band);
lua_register(L, "get_fft", l_get_fft); lua_register(L, "get_fft", l_get_fft);
lua_register(L, "get_signal", l_get_signal); lua_register(L, "get_signal", l_get_signal);
lua_register(L, "get_rms", l_get_rms); lua_register(L, "get_rms", l_get_rms);
lua_register(L, "idx", l_idx);
} }

55
main.c
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@ -36,11 +36,8 @@
// Number of new samples put into the buffer each frame // Number of new samples put into the buffer each frame
#define READ_SAMPLES (BLOCK_LEN / BUFFER_PARTS) #define READ_SAMPLES (BLOCK_LEN / BUFFER_PARTS)
#define NUM_SK6812 8
value_type fft[BLOCK_LEN]; value_type fft[BLOCK_LEN];
value_type rms; value_type rms;
value_type redEnergy, greenEnergy, blueEnergy;
value_type lastUpdateTime = 0; value_type lastUpdateTime = 0;
sample signal[BLOCK_LEN]; sample signal[BLOCK_LEN];
@ -49,6 +46,9 @@ sem_t fftSemaphore;
struct sk6812_ctx sk6812; struct sk6812_ctx sk6812;
int num_modules;
int num_strips;
int running = 1; int running = 1;
void* fft_thread(void *param) { void* fft_thread(void *param) {
@ -181,7 +181,11 @@ int main(int argc, char **argv) {
lua_getglobal(L, "NUM_MODULES"); lua_getglobal(L, "NUM_MODULES");
if(!lua_isnumber(L, -1)) return 2; if(!lua_isnumber(L, -1)) return 2;
int num_modules = lua_tointeger(L, -1); num_modules = lua_tointeger(L, -1);
lua_getglobal(L, "NUM_STRIPS");
if(!lua_isnumber(L, -1)) return 2;
num_strips = lua_tointeger(L, -1);
lua_getglobal(L, "CENTER_MODULE"); lua_getglobal(L, "CENTER_MODULE");
if(!lua_isnumber(L, -1)) return 2; if(!lua_isnumber(L, -1)) return 2;
@ -198,10 +202,10 @@ int main(int argc, char **argv) {
lua_setglobal(L, "DATALEN"); lua_setglobal(L, "DATALEN");
// allocate arrays // allocate arrays
red = malloc(num_modules * sizeof(double)); red = malloc(num_strips * num_modules * sizeof(double));
green = malloc(num_modules * sizeof(double)); green = malloc(num_strips * num_modules * sizeof(double));
blue = malloc(num_modules * sizeof(double)); blue = malloc(num_strips * num_modules * sizeof(double));
white = malloc(num_modules * sizeof(double)); white = malloc(num_strips * num_modules * sizeof(double));
// load and initialize the script // load and initialize the script
if(luaL_loadfile(L, argv[1])) { if(luaL_loadfile(L, argv[1])) {
@ -215,9 +219,10 @@ int main(int argc, char **argv) {
// call the init function // call the init function
lua_getglobal(L, "init"); lua_getglobal(L, "init");
lua_pushnumber(L, num_strips);
lua_pushnumber(L, num_modules); lua_pushnumber(L, num_modules);
lua_pushnumber(L, center_module); lua_pushnumber(L, center_module);
if(lua_pcall(L, 2, 1, 0)) { if(lua_pcall(L, 3, 1, 0)) {
lua_showerror(L, "lua_pcall(init) failed."); lua_showerror(L, "lua_pcall(init) failed.");
} }
@ -247,27 +252,29 @@ int main(int argc, char **argv) {
} }
// read the return values (reverse order, as lua uses a stack) // read the return values (reverse order, as lua uses a stack)
lua_readdoublearray(L, white, num_modules); lua_readdoublearray(L, white, num_strips*num_modules);
lua_readdoublearray(L, blue, num_modules); lua_readdoublearray(L, blue, num_strips*num_modules);
lua_readdoublearray(L, green, num_modules); lua_readdoublearray(L, green, num_strips*num_modules);
lua_readdoublearray(L, red, num_modules); lua_readdoublearray(L, red, num_strips*num_modules);
for(int s = 0; s < NUM_SK6812; s++) { for(int s = 0; s < num_strips; s++) {
if(useFading) { if(useFading) {
for(i = 0; i < num_modules; i++) { for(i = 0; i < num_modules; i++) {
int lidx = idx(s, i);
sk6812_fade_color(&sk6812, s, i, sk6812_fade_color(&sk6812, s, i,
255 * gamma_correct(red[i], gamma), 255 * gamma_correct(red[lidx], gamma),
255 * gamma_correct(green[i], gamma), 255 * gamma_correct(green[lidx], gamma),
255 * gamma_correct(blue[i], gamma), 255 * gamma_correct(blue[lidx], gamma),
255 * gamma_correct(white[i], gamma)); 255 * gamma_correct(white[lidx], gamma));
} }
} else { } else {
for(i = 0; i < num_modules; i++) { for(i = 0; i < num_modules; i++) {
int lidx = idx(s, i);
sk6812_set_color(&sk6812, s, i, sk6812_set_color(&sk6812, s, i,
255 * gamma_correct(red[i], gamma), 255 * gamma_correct(red[lidx], gamma),
255 * gamma_correct(green[i], gamma), 255 * gamma_correct(green[lidx], gamma),
255 * gamma_correct(blue[i], gamma), 255 * gamma_correct(blue[lidx], gamma),
255 * gamma_correct(white[i], gamma)); 255 * gamma_correct(white[lidx], gamma));
} }
} }
} }
@ -278,7 +285,7 @@ int main(int argc, char **argv) {
printf("Idle for 1 second -> stopping updates.\n"); printf("Idle for 1 second -> stopping updates.\n");
for(i = 0; i < num_modules; i++) { for(i = 0; i < num_modules; i++) {
for(int s = 0; s < NUM_SK6812; s++) { for(int s = 0; s < num_strips; s++) {
sk6812_fade_color(&sk6812, s, i, 0, 0, 0, 20); sk6812_fade_color(&sk6812, s, i, 0, 0, 0, 20);
} }
} }
@ -296,9 +303,7 @@ int main(int argc, char **argv) {
sleep_until(nextFrame); sleep_until(nextFrame);
} }
for(int i = 0; i < NUM_SK6812; i++) {
sk6812_shutdown(&sk6812); sk6812_shutdown(&sk6812);
}
// free arrays // free arrays
free(red); free(red);

2
old_scripts/README.txt Normal file
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@ -0,0 +1,2 @@
The scripts in this directory are no longer compatible with the current API and
are preserved just for their algorithms.

206
old_scripts/flame.lua Normal file
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@ -0,0 +1,206 @@
COOLDOWN_FACTOR = 0.9998
OVERDRIVE = 1.70
EXPONENT = 1.5
W_EXPONENT = 2.2
M = 10.0 -- mass
D = 1 -- spring strength
DAMPING = {} -- filled in init()
num_modules = 16
center_module = 16
num_masses = math.floor(num_modules/2)
excitement_pos = 1
-- maximum energy values for each band
maxRedEnergy = 1
maxGreenEnergy = 1
maxBlueEnergy = 1
maxWhiteEnergy = 1
-- spring-mass-grid values
pos_r = {}
pos_g = {}
pos_b = {}
pos_w = {}
vel_r = {}
vel_g = {}
vel_b = {}
vel_w = {}
acc_r = {}
acc_g = {}
acc_b = {}
acc_w = {}
-- output color buffers
red = {}
green = {}
blue = {}
white = {}
r_tmp = {}
g_tmp = {}
b_tmp = {}
w_tmp = {}
function limit(val)
if val > 1 then
return 1
elseif val < 0 then
return 0
else
return val
end
end
function periodic()
local redEnergy = get_energy_in_band(0, 400);
local greenEnergy = get_energy_in_band(400, 4000);
local blueEnergy = get_energy_in_band(4000, 12000);
local whiteEnergy = get_energy_in_band(12000, 22000);
local centerIndex = 2 * center_module + 1;
--print(maxRedEnergy .. "\t" .. maxGreenEnergy .. "\t" .. maxBlueEnergy .. "\t" .. maxWhiteEnergy)
maxRedEnergy = maxRedEnergy * COOLDOWN_FACTOR
if redEnergy > maxRedEnergy then
maxRedEnergy = redEnergy
end
maxGreenEnergy = maxGreenEnergy * COOLDOWN_FACTOR
if greenEnergy > maxGreenEnergy then
maxGreenEnergy = greenEnergy
end
maxBlueEnergy = maxBlueEnergy * COOLDOWN_FACTOR
if blueEnergy > maxBlueEnergy then
maxBlueEnergy = blueEnergy
end
maxWhiteEnergy = maxWhiteEnergy * COOLDOWN_FACTOR
if whiteEnergy > maxWhiteEnergy then
maxWhiteEnergy = whiteEnergy
end
-- update the spring-mass string
-- the outside masses are special, as they are auto-returned to 0 position
-- { spring-mass pendulum } { friction }
--acc_r[1] = (-pos_r[1] + (pos_r[2] - pos_r[1])) * D / M
--acc_g[1] = (-pos_g[1] + (pos_g[2] - pos_g[1])) * D / M
--acc_b[1] = (-pos_b[1] + (pos_b[2] - pos_b[1])) * D / M
--acc_w[1] = (-pos_w[1] + (pos_w[2] - pos_w[1])) * D / M
acc_r[num_masses] = (-pos_r[num_masses] + (pos_r[num_masses-1] - pos_r[num_masses])) * D / M
acc_g[num_masses] = (-pos_g[num_masses] + (pos_g[num_masses-1] - pos_g[num_masses])) * D / M
acc_b[num_masses] = (-pos_b[num_masses] + (pos_b[num_masses-1] - pos_b[num_masses])) * D / M
acc_w[num_masses] = (-pos_w[num_masses] + (pos_w[num_masses-1] - pos_w[num_masses])) * D / M
-- inside masses are only influenced by their neighbors
for i = 2,num_masses-1 do
acc_r[i] = (pos_r[i-1] + pos_r[i+1] - 2 * pos_r[i]) * D / M
acc_g[i] = (pos_g[i-1] + pos_g[i+1] - 2 * pos_g[i]) * D / M
acc_b[i] = (pos_b[i-1] + pos_b[i+1] - 2 * pos_b[i]) * D / M
acc_w[i] = (pos_w[i-1] + pos_w[i+1] - 2 * pos_w[i]) * D / M
end
-- update velocity and position
for i = 1,num_masses do
vel_r[i] = DAMPING[i] * (vel_r[i] + acc_r[i])
vel_g[i] = DAMPING[i] * (vel_g[i] + acc_g[i])
vel_b[i] = DAMPING[i] * (vel_b[i] + acc_b[i])
vel_w[i] = DAMPING[i] * (vel_w[i] + acc_w[i])
pos_r[i] = pos_r[i] + vel_r[i]
pos_g[i] = pos_g[i] + vel_g[i]
pos_b[i] = pos_b[i] + vel_b[i]
pos_w[i] = pos_w[i] + vel_w[i]
end
-- set the new position for the center module
newRed = redEnergy / maxRedEnergy
pos_r[excitement_pos] = newRed
vel_r[excitement_pos] = 0
acc_r[excitement_pos] = 0
newGreen = greenEnergy / maxGreenEnergy
pos_g[excitement_pos] = newGreen
vel_g[excitement_pos] = 0
acc_g[excitement_pos] = 0
newBlue = blueEnergy / maxBlueEnergy
pos_b[excitement_pos] = newBlue
vel_b[excitement_pos] = 0
acc_b[excitement_pos] = 0
newWhite = whiteEnergy / maxWhiteEnergy
pos_w[excitement_pos] = newWhite
vel_w[excitement_pos] = 0
acc_w[excitement_pos] = 0
-- map to LED modules
for i = 1,num_masses do
r_tmp[i] = pos_r[i]
g_tmp[i] = pos_g[i]
b_tmp[i] = pos_b[i]
w_tmp[i] = pos_w[i]
--r_tmp[num_modules-i+1] = pos_r[i]
--g_tmp[num_modules-i+1] = pos_g[i]
--b_tmp[num_modules-i+1] = pos_b[i]
--w_tmp[num_modules-i+1] = pos_w[i]
--print(i, pos_r[i])
end
-- make colors more exciting + remove the first (flickering) mass
for i = 1,num_modules do
red[i] = limit(OVERDRIVE * r_tmp[i+1]^EXPONENT)
green[i] = limit(OVERDRIVE * g_tmp[i+1]^EXPONENT)
blue[i] = limit(OVERDRIVE * b_tmp[i+1]^EXPONENT)
white[i] = limit(OVERDRIVE * w_tmp[i+1]^W_EXPONENT)
end
-- return the 4 color arrays
return red, green, blue, white
end
function init(nmod, cmod)
num_modules = nmod
center_module = nmod --cmod
num_masses = nmod+1 --math.floor(nmod/2)
excitement_pos = 1
for i = 1,nmod do
red[i] = 0
green[i] = 0
blue[i] = 0
white[i] = 0
end
for i = 1,num_masses do
pos_r[i] = 0
pos_g[i] = 0
pos_b[i] = 0
pos_w[i] = 0
vel_r[i] = 0
vel_g[i] = 0
vel_b[i] = 0
vel_w[i] = 0
acc_r[i] = 0
acc_g[i] = 0
acc_b[i] = 0
acc_w[i] = 0
DAMPING[i] = 1 - 0.15 * math.abs((i - excitement_pos) / num_masses)^2
end
-- don't use fading
return 0
end

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@ -1,4 +1,4 @@
#!/bin/sh #!/bin/sh
#dd if=/tmp/mpd.fifo bs=1024 | ./musiclight2 #dd if=/tmp/mpd.fifo bs=1024 | ./musiclight2
./musiclight2 $* < /tmp/mpd.fifo ./musiclight2 $* < /tmp/musiclight.fifo

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@ -15,6 +15,8 @@
#include "utils.h" #include "utils.h"
extern int num_modules;
double get_hires_time(void) { double get_hires_time(void) {
struct timespec clk; struct timespec clk;
clock_gettime(CLOCK_REALTIME, &clk); clock_gettime(CLOCK_REALTIME, &clk);
@ -41,3 +43,7 @@ void sleep_until(double hires_time) {
} while(ret == EINTR); } while(ret == EINTR);
} }
int idx(int strip, int module)
{
return strip * num_modules + module;
}

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@ -14,5 +14,6 @@
double get_hires_time(void); double get_hires_time(void);
void fsleep(double d); void fsleep(double d);
void sleep_until(double hires_time); void sleep_until(double hires_time);
int idx(int strip, int module);
#endif // UTILS_H #endif // UTILS_H