New animation: sparkles
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c1202bb41c
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303
src/animation.rs
303
src/animation.rs
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@ -61,6 +61,22 @@ impl Color
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self.w *= factor;
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}
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pub fn scaled_copy(&self, factor: f32) -> Color
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{
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let mut c = *self;
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c.scale(factor);
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c
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}
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pub fn add(&mut self, other: &Color)
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{
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self.r += other.r;
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self.g += other.g;
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self.b += other.b;
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self.w += other.w;
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}
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fn _limit_component(c: &mut f32)
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{
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if *c > 1.0 {
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@ -212,8 +228,6 @@ pub mod particles
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let mut rng = rand::thread_rng();
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// FIXME: how to call this code for green, blue and white as well without too much
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// duplication?
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for coloridx in 0..=3 {
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let new_energy_ref = new_energy.ref_by_index(coloridx).unwrap();
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let rem_energy_ref = remaining_energy.ref_by_index_mut(coloridx).unwrap();
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@ -256,3 +270,288 @@ pub mod particles
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}
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}
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}
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pub mod sparkles
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{
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use crate::animation::{Color, Animation, Result};
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use crate::signal_processing::SignalProcessing;
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use crate::config;
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use rand::Rng;
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const COOLDOWN_FACTOR : f32 = 0.99995;
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const RGB_EXPONENT : f32 = 1.5;
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const W_EXPONENT : f32 = 2.2;
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const FADE_FACTOR : f32 = 0.97;
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const AVG_LEDS_ACTIVATED : f32 = 0.03;
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const WHITE_EXTRA_SCALE : f32 = 0.3;
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const CONDENSATION_FACTOR : f32 = 5.0;
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const SPARK_FADE_STEP : f32 = 2.500 / config::FPS_ANIMATION;
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const SPARK_VSPEED_MIDS : f32 = 1.000 * config::NUM_LEDS_PER_STRIP as f32 / config::FPS_ANIMATION;
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const SPARK_VSPEED_HIGHS : f32 = 0.800 * config::NUM_LEDS_PER_STRIP as f32 / config::FPS_ANIMATION;
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const SPARK_VSPEED_XHIGHS : f32 = 0.500 * config::NUM_LEDS_PER_STRIP as f32 / config::FPS_ANIMATION;
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/*
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* A spark is a point of light that can move vertically along the LED strips.
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*/
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struct Spark
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{
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pub vspeed: f32, // LEDs per frame
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pub brightness: f32,
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pub color: Color,
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strip: u16,
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led: f32,
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has_expired: bool,
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}
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impl Spark
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{
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pub fn new(vspeed: f32, brightness: f32, color: Color, strip: u16, led: f32) -> Spark
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{
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Spark {
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vspeed: vspeed,
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brightness: brightness,
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color: color,
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strip: strip,
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led: led,
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has_expired: false
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}
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}
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pub fn update(&mut self)
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{
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if self.has_expired {
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return;
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}
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self.led += self.vspeed;
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self.brightness -= SPARK_FADE_STEP;
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if (self.led >= config::NUM_LEDS_PER_STRIP as f32) || (self.led <= -1.0) {
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// moved outside of the LED array -> no need to update this any more
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self.has_expired = true;
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}
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if self.brightness <= 0.0 {
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// moved outside of the LED array -> no need to update this any more
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self.has_expired = true;
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}
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}
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pub fn has_expired(&self) -> bool
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{
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self.has_expired
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}
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pub fn render(&self, colorlists: &mut [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS])
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{
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if self.has_expired {
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// do not render if this Spark has expired
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return;
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}
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let fract_led = self.led - self.led.floor();
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let led1_idx = self.led.floor() as i32;
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let led2_idx = self.led.ceil() as usize;
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let led1_color = self.color.scaled_copy(fract_led * self.brightness);
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let led2_color = self.color.scaled_copy((1.0 - fract_led) * self.brightness);
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if led1_idx >= 0 {
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colorlists[self.strip as usize][led1_idx as usize].add(&led1_color);
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}
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if led2_idx < config::NUM_LEDS_PER_STRIP {
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colorlists[self.strip as usize][led2_idx as usize].add(&led2_color);
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}
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}
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}
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pub struct Sparkles
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{
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max_energy : Color,
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sparks : VecDeque<Spark>,
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colorlists : [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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sigproc: Rc<RefCell<SignalProcessing>>,
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}
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impl Animation for Sparkles
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{
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fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Sparkles
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{
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Sparkles {
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max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
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sparks: VecDeque::with_capacity(1024),
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colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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sigproc: sigproc,
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}
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}
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fn init(&mut self) -> Result<()>
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{
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Ok(())
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}
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fn periodic(&mut self) -> Result<()>
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{
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let sigproc = self.sigproc.borrow();
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// extract frequency band energies
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let cur_energy = Color{
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r: sigproc.get_energy_in_band( 0.0, 400.0),
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g: sigproc.get_energy_in_band( 400.0, 4000.0),
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b: sigproc.get_energy_in_band( 4000.0, 12000.0),
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w: sigproc.get_energy_in_band(12000.0, 22000.0)};
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// track the maximum energy with cooldown
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self.max_energy.r *= COOLDOWN_FACTOR;
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if cur_energy.r > self.max_energy.r {
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self.max_energy.r = cur_energy.r;
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}
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self.max_energy.g *= COOLDOWN_FACTOR;
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if cur_energy.g > self.max_energy.g {
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self.max_energy.g = cur_energy.g;
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}
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self.max_energy.b *= COOLDOWN_FACTOR;
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if cur_energy.b > self.max_energy.b {
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self.max_energy.b = cur_energy.b;
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}
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self.max_energy.w *= COOLDOWN_FACTOR;
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if cur_energy.w > self.max_energy.w {
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self.max_energy.w = cur_energy.w;
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}
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// fade all LEDs towards black
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for strip in 0..config::NUM_STRIPS {
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for led in 0..config::NUM_LEDS_PER_STRIP {
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self.colorlists[strip][led].scale(FADE_FACTOR);
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}
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}
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// distribute the energy for each color
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let new_energy = Color{
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r: (cur_energy.r / self.max_energy.r).powf(RGB_EXPONENT),
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g: (cur_energy.g / self.max_energy.g).powf(RGB_EXPONENT),
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b: (cur_energy.b / self.max_energy.b).powf(RGB_EXPONENT),
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w: (cur_energy.w / self.max_energy.w).powf(W_EXPONENT),
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};
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let mut remaining_energy = new_energy.r;
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remaining_energy *= AVG_LEDS_ACTIVATED * config::NUM_LEDS_TOTAL as f32;
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let mut rng = rand::thread_rng();
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// Red (bass) uses exactly the same algorithm as for the “Particles” animation.
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while remaining_energy > 0.0 {
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let mut rnd_energy = rng.gen::<f32>() * new_energy.r * CONDENSATION_FACTOR;
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let rnd_strip = rng.gen_range(0..config::NUM_STRIPS);
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let rnd_led = rng.gen_range(0..config::NUM_LEDS_PER_STRIP);
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if rnd_energy > remaining_energy {
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rnd_energy = remaining_energy;
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remaining_energy = 0.0;
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} else {
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remaining_energy -= rnd_energy;
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}
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self.colorlists[rnd_strip][rnd_led].r += rnd_energy;
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}
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// update all existing sparks
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self.sparks.iter_mut().for_each(|x| x.update());
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// Create green sparks for middle frequencies.
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// They originate in the center and can go both up and down from there.
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self.sparks.push_back(Spark::new(
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match rng.gen::<bool>() {
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true => SPARK_VSPEED_MIDS,
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false => -SPARK_VSPEED_MIDS,
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},
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new_energy.g,
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Color{r: 0.0, g: 1.0, b: 0.0, w: 0.0},
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rng.gen_range(0..config::NUM_STRIPS) as u16,
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(config::NUM_LEDS_PER_STRIP as f32 / 2.0) - 0.5));
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// Create blue sparks for high frequencies.
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// They originate either in the top, moving down, or in the bottom, moving up
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{
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let start_from_top = rng.gen::<bool>();
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let start_led = match start_from_top {
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true => config::NUM_LEDS_PER_STRIP-1,
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false => 0} as f32;
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let vspeed = match start_from_top {
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true => -SPARK_VSPEED_HIGHS,
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false => SPARK_VSPEED_HIGHS};
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self.sparks.push_back(Spark::new(
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vspeed,
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new_energy.b,
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Color{r: 0.0, g: 0.0, b: 1.0, w: 0.0},
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rng.gen_range(0..config::NUM_STRIPS) as u16,
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start_led));
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}
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// Create white sparks for very high frequencies.
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// They originate either in the top, moving down, or in the bottom, moving up
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{
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let start_from_top = rng.gen::<bool>();
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let start_led = match start_from_top {
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true => config::NUM_LEDS_PER_STRIP-1,
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false => 0} as f32;
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let vspeed = match start_from_top {
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true => -SPARK_VSPEED_XHIGHS,
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false => SPARK_VSPEED_XHIGHS};
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self.sparks.push_back(Spark::new(
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vspeed,
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new_energy.w * WHITE_EXTRA_SCALE,
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Color{r: 0.0, g: 0.0, b: 0.0, w: 1.0},
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rng.gen_range(0..config::NUM_STRIPS) as u16,
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start_led));
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}
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// remove expired sparks in the beginning of the deque
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while self.sparks.front().map_or(false, |s| s.has_expired()) {
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self.sparks.pop_front();
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}
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// render all remaining sparks
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for spark in self.sparks.iter() {
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spark.render(&mut self.colorlists);
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}
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// color post-processing
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for strip in 0..config::NUM_STRIPS {
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for led in 0..config::NUM_LEDS_PER_STRIP {
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self.colorlists[strip][led].limit();
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}
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}
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Ok(())
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}
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fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
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{
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return &self.colorlists;
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}
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}
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}
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@ -13,3 +13,6 @@ pub const NUM_LEDS_TOTAL: usize = NUM_STRIPS * NUM_LEDS_PER_STRIP;
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// network configuration
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pub const UDP_SERVER_ADDR: &str = "192.168.23.118:2703";
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pub const FPS_ANIMATION: f32 = SAMP_RATE / SAMPLES_PER_UPDATE as f32;
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pub const FPS_LEDS: f32 = 60.0;
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@ -68,7 +68,9 @@ fn main()
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println!("Contructing Animation...");
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let mut anim: animation::particles::Particles = animation::Animation::new(sigproc.clone());
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// TODO: let the user select via the command line
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//let mut anim: animation::particles::Particles = animation::Animation::new(sigproc.clone());
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let mut anim: animation::sparkles::Sparkles = animation::Animation::new(sigproc.clone());
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println!("Calling Animation::init()...");
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@ -79,7 +81,7 @@ fn main()
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// Timing setup
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let block_period = Duration::from_nanos((0.95 * (config::SAMPLES_PER_UPDATE as f32) * 1e9 / config::SAMP_RATE) as u64);
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let send_period = Duration::from_nanos(1000000000 / 60);
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let send_period = Duration::from_nanos((1000000000.0 / config::FPS_LEDS) as u64);
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let max_lag = 5*send_period;
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