racers: extra smoothing of color values

This commit is contained in:
Thomas Kolb 2022-04-08 20:05:17 +02:00
parent 8f359c6250
commit 194d440ce5
1 changed files with 30 additions and 19 deletions

View File

@ -12,12 +12,13 @@ use rand::Rng;
const COOLDOWN_FACTOR : f32 = 0.99980;
const RGB_EXPONENT : f32 = 1.5;
const W_EXPONENT : f32 = 2.2;
const W_SCALE : f32 = 0.5;
const BRIGHTNESS_FILTER_ALPHA : f32 = 0.1;
const W_SCALE : f32 = 0.3;
const ENERGY_FILTER_ALPHA : f32 = 0.20;
const BRIGHTNESS_FILTER_ALPHA : f32 = 0.10;
const NUM_RACERS_R : usize = 10;
const NUM_RACERS_G : usize = 10;
const NUM_RACERS_B : usize = 10;
const NUM_RACERS_R : usize = 20 * config::NUM_LEDS_TOTAL / 300;
const NUM_RACERS_G : usize = 20 * config::NUM_LEDS_TOTAL / 300;
const NUM_RACERS_B : usize = 20 * config::NUM_LEDS_TOTAL / 300;
const RACER_MIN_SPEED_R : f32 = 0.5 / config::FPS_ANIMATION;
const RACER_MAX_SPEED_R : f32 = 30.0 / config::FPS_ANIMATION;
@ -158,9 +159,10 @@ impl Racer
pub struct Racers
{
max_energy : Color,
min_energy : Color,
filtered_energy : Color,
max_energy : Color,
min_energy : Color,
filtered_energy : Color,
filtered_brightness : Color,
racers_r : Vec<Racer>,
racers_g : Vec<Racer>,
@ -181,6 +183,7 @@ impl Animation for Racers
max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
min_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
filtered_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
filtered_brightness: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
racers_r: Vec::with_capacity(NUM_RACERS_R),
racers_g: Vec::with_capacity(NUM_RACERS_G),
racers_b: Vec::with_capacity(NUM_RACERS_B),
@ -272,7 +275,7 @@ impl Animation for Racers
let f = self.filtered_energy.ref_by_index_mut(i).unwrap();
let n = cur_energy.ref_by_index(i).unwrap();
*f = (1.0 - BRIGHTNESS_FILTER_ALPHA) * (*f) + BRIGHTNESS_FILTER_ALPHA * (*n);
*f = (1.0 - ENERGY_FILTER_ALPHA) * (*f) + ENERGY_FILTER_ALPHA * (*n);
}
// track the maximum energy with cooldown
@ -297,22 +300,22 @@ impl Animation for Racers
}
// track the minimum energy with warmup
self.min_energy.r += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.r - self.min_energy.r);
self.min_energy.r += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.r * 0.5 - self.min_energy.r);
if self.filtered_energy.r < self.min_energy.r {
self.min_energy.r = self.filtered_energy.r;
}
self.min_energy.g += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.g - self.min_energy.g);
self.min_energy.g += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.g * 0.5 - self.min_energy.g);
if self.filtered_energy.g < self.min_energy.g {
self.min_energy.g = self.filtered_energy.g;
}
self.min_energy.b += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.b - self.min_energy.b);
self.min_energy.b += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.b * 0.5 - self.min_energy.b);
if self.filtered_energy.b < self.min_energy.b {
self.min_energy.b = self.filtered_energy.b;
}
self.min_energy.w += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.w - self.min_energy.w);
self.min_energy.w += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.w * 0.5 - self.min_energy.w);
if self.filtered_energy.w < self.min_energy.w {
self.min_energy.w = self.filtered_energy.w;
}
@ -326,15 +329,23 @@ impl Animation for Racers
}
// rescaling and normalization of the energies
let scaled_energy = Color{
let brightness = Color{
r: ((self.filtered_energy.r - self.min_energy.r) / (self.max_energy.r - self.min_energy.r)).powf(RGB_EXPONENT),
g: ((self.filtered_energy.g - self.min_energy.g) / (self.max_energy.g - self.min_energy.g)).powf(RGB_EXPONENT),
b: ((self.filtered_energy.b - self.min_energy.b) / (self.max_energy.b - self.min_energy.b)).powf(RGB_EXPONENT),
w: ((self.filtered_energy.w - self.min_energy.w) / (self.max_energy.w - self.min_energy.w)).powf(W_EXPONENT) * W_SCALE,
};
// lowpass-filter brightness to reduce intensive fast flashing
for i in 0..4 {
let f = self.filtered_brightness.ref_by_index_mut(i).unwrap();
let n = brightness.ref_by_index(i).unwrap();
*f = (1.0 - BRIGHTNESS_FILTER_ALPHA) * (*f) + BRIGHTNESS_FILTER_ALPHA * (*n);
}
// update all racers
let f = &scaled_energy;
let f = &self.filtered_brightness;
self.racers_r.iter_mut().for_each(|x| x.update(f.r, f.w));
self.racers_g.iter_mut().for_each(|x| x.update(f.g, f.w));
self.racers_b.iter_mut().for_each(|x| x.update(f.b, f.w));
@ -363,10 +374,10 @@ impl Animation for Racers
self.frame_count += 1;
if self.frame_count % 100 == 0 {
println!("---");
print!("Red "); dbg_bar(self.min_energy.r, self.filtered_energy.r, self.max_energy.r); println!("{:11.2}", self.max_energy.r);
print!("Green "); dbg_bar(self.min_energy.g, self.filtered_energy.g, self.max_energy.g); println!("{:11.2}", self.max_energy.g);
print!("Blue "); dbg_bar(self.min_energy.b, self.filtered_energy.b, self.max_energy.b); println!("{:11.2}", self.max_energy.b);
print!("White "); dbg_bar(self.min_energy.w, self.filtered_energy.w, self.max_energy.w); println!("{:11.2}", self.max_energy.w);
print!("Red "); dbg_bar(self.min_energy.r, self.filtered_brightness.r, self.max_energy.r); println!("{:11.2}", self.max_energy.r);
print!("Green "); dbg_bar(self.min_energy.g, self.filtered_brightness.g, self.max_energy.g); println!("{:11.2}", self.max_energy.g);
print!("Blue "); dbg_bar(self.min_energy.b, self.filtered_brightness.b, self.max_energy.b); println!("{:11.2}", self.max_energy.b);
print!("White "); dbg_bar(self.min_energy.w, self.filtered_brightness.w, self.max_energy.w); println!("{:11.2}", self.max_energy.w);
}
Ok(())