Added new fire animation (Work in progress)
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@ -14,6 +14,7 @@ type Result<T> = std::result::Result<T, AnimationError>;
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pub mod particles;
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pub mod sparkles;
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pub mod racers;
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pub mod fire;
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/////////// Error Type and Implementation ////////////
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182
src/animation/fire.rs
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182
src/animation/fire.rs
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@ -0,0 +1,182 @@
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// vim: noet
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use crate::animation::{Color, Animation, Result};
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use crate::signal_processing::SignalProcessing;
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use crate::config;
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use rand::Rng;
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const COOLDOWN_FACTOR : f32 = 0.99995;
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const MAX_ENERGY_PROPAGATION : f32 = 0.4;
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const RM_ENERGY : f32 = 0.02;
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const EXPONENT : f32 = 0.97;
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const W_EXPONNET : f32 = 0.03;
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const OVERDRIVE : f32 = 0.3;
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// A single-color flame.
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// This struct contains the energy generation and propagation algorithm.
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pub struct Flame
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{
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energy: [ [f32; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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}
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impl Flame
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{
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fn new() -> Flame
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{
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Flame {
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energy: [ [0.0; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
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}
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}
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fn update(&mut self, new_energy: f32)
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{
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let mut rng = rand::thread_rng();
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for strip in 0..config::NUM_STRIPS {
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// Add new energy in the bottom row
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self.energy[strip][0] += rng.gen::<f32>() * new_energy;
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// Remove energy at the top
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self.energy[strip][config::NUM_LEDS_PER_STRIP-1] *= 1.0 - rng.gen::<f32>() * MAX_ENERGY_PROPAGATION;
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// move energy upwards
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for led_out in (1..config::NUM_LEDS_PER_STRIP).rev() {
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let led_in = led_out - 1;
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let energy_moved = self.energy[strip][led_in] * rng.gen::<f32>() * MAX_ENERGY_PROPAGATION;
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self.energy[strip][led_in] -= energy_moved;
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self.energy[strip][led_out] += energy_moved;
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}
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// globally remove energy
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for led in 0..config::NUM_LEDS_PER_STRIP {
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if self.energy[strip][led] > RM_ENERGY {
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self.energy[strip][led] -= RM_ENERGY;
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} else {
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self.energy[strip][led] = 0.0;
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}
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}
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}
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}
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fn print(&self)
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{
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println!("-----");
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for led in 0..config::NUM_LEDS_PER_STRIP {
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for strip in 0..config::NUM_STRIPS {
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print!("{:8.3} ", self.energy[strip][led]);
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}
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println!();
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}
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println!("-END-");
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}
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fn get_energy(&self, strip: usize, led: usize) -> f32
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{
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self.energy[strip][led]
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}
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}
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// Merges multiple single-colored flames in a multi-colored one.
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pub struct Fire
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{
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r_flame: Flame,
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g_flame: Flame,
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b_flame: Flame,
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w_flame: Flame,
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max_energy: Color,
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colorlists: [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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sigproc: Rc<RefCell<SignalProcessing>>,
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}
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impl Animation for Fire
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{
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fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Fire
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{
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Fire {
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r_flame: Flame::new(),
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g_flame: Flame::new(),
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b_flame: Flame::new(),
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w_flame: Flame::new(),
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max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
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colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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sigproc: sigproc,
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}
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}
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fn init(&mut self) -> Result<()>
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{
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Ok(())
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}
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fn periodic(&mut self) -> Result<()>
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{
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let sigproc = self.sigproc.borrow();
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// extract frequency band energies
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let cur_energy = Color{
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r: sigproc.get_energy_in_band( 0.0, 400.0),
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g: sigproc.get_energy_in_band( 400.0, 4000.0),
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b: sigproc.get_energy_in_band( 4000.0, 12000.0),
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w: sigproc.get_energy_in_band(12000.0, 22000.0)};
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// track the maximum energy with cooldown
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self.max_energy.r *= COOLDOWN_FACTOR;
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if cur_energy.r > self.max_energy.r {
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self.max_energy.r = cur_energy.r;
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}
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self.max_energy.g *= COOLDOWN_FACTOR;
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if cur_energy.g > self.max_energy.g {
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self.max_energy.g = cur_energy.g;
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}
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self.max_energy.b *= COOLDOWN_FACTOR;
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if cur_energy.b > self.max_energy.b {
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self.max_energy.b = cur_energy.b;
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}
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self.max_energy.w *= COOLDOWN_FACTOR;
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if cur_energy.w > self.max_energy.w {
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self.max_energy.w = cur_energy.w;
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}
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// update the flames
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self.r_flame.update((cur_energy.r / self.max_energy.r).powf(EXPONENT));
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self.g_flame.update((cur_energy.g / self.max_energy.g).powf(EXPONENT));
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self.b_flame.update((cur_energy.b / self.max_energy.b).powf(EXPONENT));
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self.w_flame.update((cur_energy.w / self.max_energy.w).powf(EXPONENT));
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//self.r_flame.print();
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// color rendering and post-processing
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for strip in 0..config::NUM_STRIPS {
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for led in 0..config::NUM_LEDS_PER_STRIP {
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self.colorlists[strip][led] = Color {
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r: self.r_flame.get_energy(strip, led),
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g: self.g_flame.get_energy(strip, led),
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b: self.b_flame.get_energy(strip, led),
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w: self.w_flame.get_energy(strip, led)
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};
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self.colorlists[strip][led].limit();
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}
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}
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Ok(())
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}
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fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
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{
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return &self.colorlists;
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}
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}
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396
src/animation/racers.rs.orig
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396
src/animation/racers.rs.orig
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@ -0,0 +1,396 @@
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// vim: noet
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use crate::animation::{Color, Animation, Result};
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use crate::signal_processing::SignalProcessing;
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use crate::config;
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use std::rc::Rc;
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use std::cell::RefCell;
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use rand::Rng;
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const COOLDOWN_FACTOR : f32 = 0.99980;
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const RGB_EXPONENT : f32 = 1.5;
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const W_EXPONENT : f32 = 2.2;
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const W_SCALE : f32 = 0.3;
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const ENERGY_FILTER_ALPHA : f32 = 0.20;
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const BRIGHTNESS_FILTER_ALPHA : f32 = 0.10;
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<<<<<<< Updated upstream
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const NUM_RACERS_R : usize = 20 * config::NUM_LEDS_TOTAL / 300;
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const NUM_RACERS_G : usize = 20 * config::NUM_LEDS_TOTAL / 300;
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const NUM_RACERS_B : usize = 20 * config::NUM_LEDS_TOTAL / 300;
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=======
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const NUM_RACERS_R : usize = 20;
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const NUM_RACERS_G : usize = 20;
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const NUM_RACERS_B : usize = 20;
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>>>>>>> Stashed changes
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const RACER_MIN_SPEED_R : f32 = 0.5 / config::FPS_ANIMATION;
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const RACER_MAX_SPEED_R : f32 = 60.0 / config::FPS_ANIMATION;
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const RACER_MIN_BRIGHTNESS_R : f32 = 0.01;
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const RACER_MAX_BRIGHTNESS_R : f32 = 1.00;
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const RACER_MIN_SPEED_G : f32 = 0.5 / config::FPS_ANIMATION;
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const RACER_MAX_SPEED_G : f32 = 60.0 / config::FPS_ANIMATION;
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const RACER_MIN_BRIGHTNESS_G : f32 = 0.01;
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const RACER_MAX_BRIGHTNESS_G : f32 = 1.00;
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const RACER_MIN_SPEED_B : f32 = 0.5 / config::FPS_ANIMATION;
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const RACER_MAX_SPEED_B : f32 = 60.0 / config::FPS_ANIMATION;
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const RACER_MIN_BRIGHTNESS_B : f32 = 0.01;
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const RACER_MAX_BRIGHTNESS_B : f32 = 1.00;
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const SPEED_SCALE_RANGE : f32 = 0.10;
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fn dbg_bar(min: f32, current: f32, max: f32)
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{
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const LEN: usize = 60;
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let mut bar = ['.'; LEN];
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let minpos = ((LEN as f32) * min / max) as usize;
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let curpos = ((LEN as f32) * current / max) as usize;
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for idx in minpos..LEN {
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bar[idx] = '-';
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}
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if curpos < LEN {
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bar[curpos] = '#';
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}
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print!("{}", bar.iter().collect::<String>());
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}
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/*
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* A racer is a point of light that can move along the LED strips.
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*/
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struct Racer
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{
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min_speed: f32, // LEDs per frame
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max_speed: f32, // LEDs per frame
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direction: i8, // either +1 or -1
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min_brightness: f32,
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max_brightness: f32,
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color: Color,
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pos: f32,
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brightness: f32,
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flare_brightness: f32,
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}
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impl Racer
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{
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pub fn new(min_speed: f32, max_speed: f32, min_brightness: f32, max_brightness: f32, color: Color, start_pos: f32, direction: i8) -> Racer
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{
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Racer {
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min_speed: min_speed,
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max_speed: max_speed,
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min_brightness: min_brightness,
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max_brightness: max_brightness,
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direction: direction,
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color: color,
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pos: start_pos,
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brightness: min_brightness,
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flare_brightness: 0.0,
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}
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}
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fn _pos2ledstrip(pos: i32) -> (i32, i32)
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{
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let strip = pos / (config::NUM_LEDS_PER_STRIP as i32);
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let mut led = pos % (config::NUM_LEDS_PER_STRIP as i32);
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if (strip % 2) == 1 {
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led = (config::NUM_LEDS_PER_STRIP as i32) - led - 1;
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}
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(strip, led)
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}
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pub fn update(&mut self, brightness: f32, flare_brightness: f32)
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{
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// move along the strip
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let cur_speed = self.min_speed + brightness * (self.max_speed - self.min_speed);
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self.pos += (self.direction as f32) * cur_speed;
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let maxpos = config::NUM_LEDS_TOTAL as f32;
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// if the end is reached, reverse the direction
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if self.pos >= maxpos {
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self.direction = -1;
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self.pos = 2.0 * maxpos - self.pos;
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} else if self.pos <= 0.0 {
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self.direction = 1;
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self.pos = -self.pos;
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}
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self.brightness = brightness;
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self.flare_brightness = flare_brightness;
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}
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pub fn render(&self, colorlists: &mut [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS])
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{
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let brightness = self.min_brightness + self.brightness * (self.max_brightness - self.min_brightness);
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let fract_led = self.pos - self.pos.floor();
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let led1_idx = self.pos.floor() as i32;
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let led2_idx = self.pos.ceil() as i32;
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let mut color = self.color;
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color.w += self.flare_brightness;
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let led1_color = color.scaled_copy((1.0 - fract_led) * brightness);
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let led2_color = color.scaled_copy(fract_led * brightness);
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if led1_idx >= 0 && led1_idx < (config::NUM_LEDS_TOTAL as i32) {
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let (strip, led) = Racer::_pos2ledstrip(led1_idx);
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colorlists[strip as usize][led as usize].add(&led1_color);
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}
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if led2_idx >= 0 && led2_idx < (config::NUM_LEDS_TOTAL as i32) {
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let (strip, led) = Racer::_pos2ledstrip(led2_idx);
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colorlists[strip as usize][led as usize].add(&led2_color);
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}
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}
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}
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pub struct Racers
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{
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max_energy : Color,
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min_energy : Color,
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filtered_energy : Color,
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filtered_brightness : Color,
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racers_r : Vec<Racer>,
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racers_g : Vec<Racer>,
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racers_b : Vec<Racer>,
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colorlists : [ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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frame_count: usize,
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sigproc: Rc<RefCell<SignalProcessing>>,
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}
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impl Animation for Racers
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{
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fn new(sigproc: Rc<RefCell<SignalProcessing>>) -> Racers
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{
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Racers {
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max_energy: Color{r: 1.0, g: 1.0, b: 1.0, w: 1.0},
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min_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
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filtered_energy: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
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filtered_brightness: Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0},
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racers_r: Vec::with_capacity(NUM_RACERS_R),
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racers_g: Vec::with_capacity(NUM_RACERS_G),
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racers_b: Vec::with_capacity(NUM_RACERS_B),
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colorlists: [ [Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0}; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS],
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sigproc: sigproc,
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frame_count: 0,
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}
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}
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fn init(&mut self) -> Result<()>
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{
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let mut rng = rand::thread_rng();
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for _i in 0 .. NUM_RACERS_R {
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let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
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let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
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let mut dir = rng.gen::<i8>();
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if dir > 0 {
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dir = 1;
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} else {
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dir = -1;
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}
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self.racers_r.push(Racer::new(
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RACER_MIN_SPEED_R * speed_scale,
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RACER_MAX_SPEED_R * speed_scale,
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RACER_MIN_BRIGHTNESS_R,
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RACER_MAX_BRIGHTNESS_R,
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Color{r: 1.0, g: 0.0, b: 0.0, w: 0.0},
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start_pos,
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dir));
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}
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for _i in 0 .. NUM_RACERS_G {
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let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
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let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
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let mut dir = rng.gen::<i8>();
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if dir > 0 {
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dir = 1;
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} else {
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dir = -1;
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}
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self.racers_g.push(Racer::new(
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RACER_MIN_SPEED_G * speed_scale,
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RACER_MAX_SPEED_G * speed_scale,
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RACER_MIN_BRIGHTNESS_G,
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RACER_MAX_BRIGHTNESS_G,
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Color{r: 0.0, g: 1.0, b: 0.0, w: 0.0},
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start_pos,
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dir));
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}
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for _i in 0 .. NUM_RACERS_B {
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let start_pos = rng.gen::<f32>() * (config::NUM_LEDS_TOTAL as f32);
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let speed_scale = 1.0 + SPEED_SCALE_RANGE * (rng.gen::<f32>() - 0.5);
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let mut dir = rng.gen::<i8>();
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if dir > 0 {
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dir = 1;
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} else {
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dir = -1;
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}
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self.racers_b.push(Racer::new(
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RACER_MIN_SPEED_B * speed_scale,
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RACER_MAX_SPEED_B * speed_scale,
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RACER_MIN_BRIGHTNESS_B,
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RACER_MAX_BRIGHTNESS_B,
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Color{r: 0.0, g: 0.0, b: 1.0, w: 0.0},
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start_pos,
|
||||
dir));
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn periodic(&mut self) -> Result<()>
|
||||
{
|
||||
let sigproc = self.sigproc.borrow();
|
||||
|
||||
// extract frequency band energies
|
||||
let cur_energy = Color{
|
||||
r: sigproc.get_energy_in_band( 0.0, 400.0),
|
||||
g: sigproc.get_energy_in_band( 400.0, 4000.0),
|
||||
b: sigproc.get_energy_in_band( 4000.0, 12000.0),
|
||||
w: sigproc.get_energy_in_band(12000.0, 22000.0)};
|
||||
|
||||
for i in 0..4 {
|
||||
let f = self.filtered_energy.ref_by_index_mut(i).unwrap();
|
||||
let n = cur_energy.ref_by_index(i).unwrap();
|
||||
|
||||
*f = (1.0 - ENERGY_FILTER_ALPHA) * (*f) + ENERGY_FILTER_ALPHA * (*n);
|
||||
}
|
||||
|
||||
// track the maximum energy with cooldown
|
||||
self.max_energy.r *= COOLDOWN_FACTOR;
|
||||
if self.filtered_energy.r > self.max_energy.r {
|
||||
self.max_energy.r = self.filtered_energy.r;
|
||||
}
|
||||
|
||||
self.max_energy.g *= COOLDOWN_FACTOR;
|
||||
if self.filtered_energy.g > self.max_energy.g {
|
||||
self.max_energy.g = self.filtered_energy.g;
|
||||
}
|
||||
|
||||
self.max_energy.b *= COOLDOWN_FACTOR;
|
||||
if self.filtered_energy.b > self.max_energy.b {
|
||||
self.max_energy.b = self.filtered_energy.b;
|
||||
}
|
||||
|
||||
self.max_energy.w *= COOLDOWN_FACTOR;
|
||||
if self.filtered_energy.w > self.max_energy.w {
|
||||
self.max_energy.w = self.filtered_energy.w;
|
||||
}
|
||||
|
||||
// track the minimum energy with warmup
|
||||
self.min_energy.r += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.r * 0.5 - self.min_energy.r);
|
||||
if self.filtered_energy.r < self.min_energy.r {
|
||||
self.min_energy.r = self.filtered_energy.r;
|
||||
}
|
||||
|
||||
self.min_energy.g += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.g * 0.5 - self.min_energy.g);
|
||||
if self.filtered_energy.g < self.min_energy.g {
|
||||
self.min_energy.g = self.filtered_energy.g;
|
||||
}
|
||||
|
||||
self.min_energy.b += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.b * 0.5 - self.min_energy.b);
|
||||
if self.filtered_energy.b < self.min_energy.b {
|
||||
self.min_energy.b = self.filtered_energy.b;
|
||||
}
|
||||
|
||||
self.min_energy.w += (1.0 - COOLDOWN_FACTOR) * (self.max_energy.w * 0.5 - self.min_energy.w);
|
||||
if self.filtered_energy.w < self.min_energy.w {
|
||||
self.min_energy.w = self.filtered_energy.w;
|
||||
}
|
||||
|
||||
// set all LEDs initially to black
|
||||
for strip in 0..config::NUM_STRIPS {
|
||||
for led in 0..config::NUM_LEDS_PER_STRIP {
|
||||
//self.colorlists[strip][led].scale(FADE_FACTOR);
|
||||
self.colorlists[strip][led] = Color{r: 0.0, g: 0.0, b: 0.0, w: 0.0};
|
||||
}
|
||||
}
|
||||
|
||||
// rescaling and normalization of the energies
|
||||
let brightness = Color{
|
||||
r: ((self.filtered_energy.r - self.min_energy.r) / (self.max_energy.r - self.min_energy.r)).powf(RGB_EXPONENT),
|
||||
g: ((self.filtered_energy.g - self.min_energy.g) / (self.max_energy.g - self.min_energy.g)).powf(RGB_EXPONENT),
|
||||
b: ((self.filtered_energy.b - self.min_energy.b) / (self.max_energy.b - self.min_energy.b)).powf(RGB_EXPONENT),
|
||||
w: ((self.filtered_energy.w - self.min_energy.w) / (self.max_energy.w - self.min_energy.w)).powf(W_EXPONENT) * W_SCALE,
|
||||
};
|
||||
|
||||
// lowpass-filter brightness to reduce intensive fast flashing
|
||||
for i in 0..4 {
|
||||
let f = self.filtered_brightness.ref_by_index_mut(i).unwrap();
|
||||
let n = brightness.ref_by_index(i).unwrap();
|
||||
|
||||
*f = (1.0 - BRIGHTNESS_FILTER_ALPHA) * (*f) + BRIGHTNESS_FILTER_ALPHA * (*n);
|
||||
}
|
||||
|
||||
// update all racers
|
||||
let f = &self.filtered_brightness;
|
||||
self.racers_r.iter_mut().for_each(|x| x.update(f.r, f.w));
|
||||
self.racers_g.iter_mut().for_each(|x| x.update(f.g, f.w));
|
||||
self.racers_b.iter_mut().for_each(|x| x.update(f.b, f.w));
|
||||
|
||||
// render all racers
|
||||
for racer in self.racers_r.iter() {
|
||||
racer.render(&mut self.colorlists);
|
||||
}
|
||||
|
||||
for racer in self.racers_g.iter() {
|
||||
racer.render(&mut self.colorlists);
|
||||
}
|
||||
|
||||
for racer in self.racers_b.iter() {
|
||||
racer.render(&mut self.colorlists);
|
||||
}
|
||||
|
||||
// color post-processing
|
||||
for strip in 0..config::NUM_STRIPS {
|
||||
for led in 0..config::NUM_LEDS_PER_STRIP {
|
||||
self.colorlists[strip][led].limit();
|
||||
}
|
||||
}
|
||||
|
||||
// debug stuff
|
||||
self.frame_count += 1;
|
||||
if self.frame_count % 100 == 0 {
|
||||
println!("---");
|
||||
print!("Red "); dbg_bar(self.min_energy.r, self.filtered_brightness.r, self.max_energy.r); println!("{:11.2}", self.max_energy.r);
|
||||
print!("Green "); dbg_bar(self.min_energy.g, self.filtered_brightness.g, self.max_energy.g); println!("{:11.2}", self.max_energy.g);
|
||||
print!("Blue "); dbg_bar(self.min_energy.b, self.filtered_brightness.b, self.max_energy.b); println!("{:11.2}", self.max_energy.b);
|
||||
print!("White "); dbg_bar(self.min_energy.w, self.filtered_brightness.w, self.max_energy.w); println!("{:11.2}", self.max_energy.w);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn get_colorlist(&self) -> &[ [Color; config::NUM_LEDS_PER_STRIP]; config::NUM_STRIPS]
|
||||
{
|
||||
return &self.colorlists;
|
||||
}
|
||||
}
|
|
@ -45,7 +45,8 @@ fn main()
|
|||
// TODO: let the user select via the command line
|
||||
//let mut anim: animation::particles::Particles = animation::Animation::new(sigproc.clone());
|
||||
//let mut anim: animation::sparkles::Sparkles = animation::Animation::new(sigproc.clone());
|
||||
let mut anim: animation::racers::Racers = animation::Animation::new(sigproc.clone());
|
||||
//let mut anim: animation::racers::Racers = animation::Animation::new(sigproc.clone());
|
||||
let mut anim: animation::fire::Fire = animation::Animation::new(sigproc.clone());
|
||||
|
||||
println!("Calling Animation::init()...");
|
||||
|
||||
|
|
Loading…
Reference in a new issue