#pragma once #include #include #include "Animation.h" class MatrixCodeAnimation : public Animation { public: MatrixCodeAnimation(Fader *fader, int vspeed = 80, int spawn_rate = 8); void loop(uint64_t frame) override; void stop(void) override { m_stopping = true; } void reset(void) override; private: struct Pixel { int x; // position in 1/1 led int y; // position in 1/256 led int vspeed; // vertical speed in 1/256 leds per frame }; std::default_random_engine m_gen; std::list m_pixels; int m_vspeed; int m_spawnRate; // average pixels per second bool m_stopping; };